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IN VOLO's WAKE - Exclusive D&D Content For Those With The Right FLGS

In Volo's Wake is an exclusive adventure, available from last Friday (4th November) to those with a local preferred game store. It contains six 1-hour mono-adventures for 1st-4th level characters, written by Monica Valentinelli, Shawn Merwin, and Rich Lescouflair. "The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm?" If, like me, you don't have WPN (F)LGS, you're out of luck!

In Volo's Wake is an exclusive adventure, available from last Friday (4th November) to those with a local preferred game store. It contains six 1-hour mono-adventures for 1st-4th level characters, written by Monica Valentinelli, Shawn Merwin, and Rich Lescouflair. "The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm?" If, like me, you don't have WPN (F)LGS, you're out of luck!

in_volos_wake.jpg
 

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thalmin

Retired game store owner
It is exclusive only until February, when it will see a much larger release, according to the Wizards Play Network. Not sure when in Feb.
 



Is it free or is it something purchased from participating FLGS?
It looks like FLGS can just download the adventure for free. So, for a limited time, it's a FLGS exclusive.

I like this approach.
Game stores get some exclusive content and have a unique way to get fans in to play. And after a period, everyone else can buy it. There's an incentive to play early at game stores, but everyone still eventually gets the content, and it doesn't just become an adventure or a product that's impossible to find and vanishes from history.
Good middle ground.
 

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