• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

In what other games is fudging acceptable?

Given the quotes I provided earlier in the thread by Gary Gygax and Frank Mentzer, I have to disagree. Ignore the one from 4e if you want, but those two were writing at a time when the dominant form of role-playing was not "storytelling".

Not a fan of fudging but I agree. It can lead to storytelling; everthing hinges on why the GM fudges. He may fudge out of a desire to be fair or because tge dice produce an illogical result. When the GM fudges to keep things on track, that is when you veer into storytelling territory.

Speaking of Gygax, it is really worth re-reading the 1e DMG. I did this earlier in the year and was surprised. Gygax was writing well before the later controversies and divisions. His advice doesn't always fit neatly into current camps of thought. There are also bits of advice that are very context dependant (but frequently held up as a bludgeon in debates).
 

log in or register to remove this ad

Given the quotes I provided earlier in the thread by Gary Gygax and Frank Mentzer, I have to disagree. Ignore the one from 4e if you want, but those two were writing at a time when the dominant form of role-playing was not "storytelling".

Mentzer advocates fudging to keep PCs alive, which is an element of the storytelling style. Gygax says never to fudge if it will harm an NPC - "Always give a Monster an Even Break!"; re players he says "Never give a sucker an even break!". He only advocates fudging if it will lead to a more interesting situation, eg deciding that the PCs spot a secret door. Which could be seen as storytelling, but I think is quite different from keeping PCs alive.
 


Into the Woods

Remove ads

Top