In your current D&D 3.5 game, do the players or DM use Psionics and the XPH (Expanded

3) No, don't like the rules or psionics generally.

I own the XPH, and I think one of my players might too, but I'm not a fan of psionics. There are some interesting ideas in the book, but the overall 'feel' isn't what I'm going for in my campaign.
 

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#1.

Using currently in the campaign as one player is playing a Psion. The theme of this Age of Worms campaign was to use newer expansions for the players to open up choces and make things fresh.

No problems encountered so far. I can understand on a flavor basis why some DMs aren't huge fans - but it's a nice change of pace.

I think and even more interesting option would be an All Psionic and Magic of Incarnum based world with no standard magic - just to shake things up and really bring a new feel to things.
 
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Xor said:
i'm amazed there is so little mention of psionics in the D&D community generally.
Really? Very few fantasy campaigns are psionics-friendly (a huge, notable exception being Eberron). . . I mean, a DM can stuff those rules in there if they want to, but usually there's very little *other* incentive to.


1) Yes we use them.
2) No, haven't got round to reading the XPH book.
3) No, don't like the rules or psionics generally.
4) No, no-one in the group owns a copy of the XPH book.
5) No, doesn't fit in with the current campaign theme.
6) No, for another reason that i'll specify below.
1) on the one hand, and kind of 3) + 5) on the others.

I play (a Psion) in Dark Sun 3.x (as well as playing in other campaigns), so there's the 1). . .

But then, I GM a few very different campaigns, none of them psionics-oriented, except if you consider the Akashic, the Psionic template and so on (in a mostly AE campaign) to be 'psionics', I suppose. Oh, and there's a homebrewed version of the Soulknife kicking around in another - but even that's not specifically psionic in that context. There's the 3) and 5).
 

I offered it as an option since the 3E Psionics Handbook came out. Finally, earlier this year, someone decided to run a Kalashtar in my Eberron campaign. Unfortunately, that campaign didn't last past 1st level.

After a hiatus, I decided to restart that campaign with mostly new players. I offered the original players a chance to play their original characters upgraded (with some slight advantages over the new characters - +1000 xp, and any special items they had already gained). No one took it.

However, options discussed included a couple of soulknives and a psiforged. In the end, we have a soul knife.
 

1) Yes we use them.

I have recently had a player join a fairly high-powered/high-level campaign with a psychic warrior/pyro combo...

seems to fit fine, and opens new doors for me as GM...
 

3) No, don't like the rules or psionics generally.
5) No, doesn't fit in with the current campaign theme.

Psionics just comes off as a varient magic system. I am REALLY starting to dislike systems in which you can only cast X spells per day. I'd rather see a system in which you can cast untill you are exhasted or something like that.

Other than that, i do own the book, but i haven't really bothered to flip through it too terribly much. The half-giant was one of the initial turn offs. wtf is with bonus pp? doesn't fit with any half giants i know of (and yes, i do know that that is a Dark Sun race, but why WOTC pigeonholed em so much, i don't know).

I am currently running a FR campaign in whihc Psionics will not be featured in any way, mostly because i don't like em as is. IMC, they have an even less of a hold; infact none.

IMO, Psionics are simply a modern, pop culture thing whihch have zero basis in the presumed medieval fantasy world D&D is suppoedly portraying.

If you like em, power to ye. As a DM, i would never include them in a game. As a player in a campaign which allowed them, i *might* actually be tempted to try a Psychic Warrior/Fighter and possible Barbarian build, but that's only if i didn't go for one of my regular builds.

cheers!
 

1) Yes we use them.

In my homebrew Psionics are available except that I use Psionics/Magic are different.

The reasons for this are part of the world's history/secrets.

In addition, psionic characters (NPCs and PCs) are few and far between - they tend not to reveal their capabilities if they can help it.

It makes psionics a little stronger (rarely seen, no magic affects them since no one has researched the spells like Dispel Psionics, etc) however every Psionic character receives a "free" drawback - Psionically endowed beings are actively hunted down by a secret cabal - once they are noticed of course.

Oh and yes ... one PC is a psion (Egoist) with the Sangehirn PrC from the Wizard's Mind's Eye section (3.5e version). She needs one more level to deliver healing directly (she's 8th level requires 9th) so currently she transfers wounds to herself and heals herself.

In addition, another PC has Leadership and his cohort is a SoulKnife/War Mind.


D
 

3) No, don't like the rules or psionics generally.

Just never acquired the taste for them in my pseudo-medieval fantasy campaign.
 

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