Dungeon Masters Guild Licensing Information
May 20, 2024 07:40
There are 4 common ways Publishers receive a license to create products for Dungeons & Dragons that use official intellectual property:
- A private license with Wizards of the Coast
- ---> The Open Gaming License with the System Reference Document <--- CHECK!
- The Creative Commons with Attribution License
or
- Publish your title on Dungeon Masters Guild
Number 1 is the least likely to occur. Wizards of the Coast is a large company and facilitating the amount of partners that wish to work with them is a difficult task.
Using the OGL(#2) or the Creative Commons license(#3), products cannot use official Dungeons & Dragons settings, characters, locations, etc, or any D&D rules not found in the SRD, like The Artificer class. Very specific legal language also has to be followed.
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DMsGuild License and Legal Text <--- CHECK
Your product should contain the following legal text to be compliant with DMsGuild guidelines:
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright [current year] by [your legal name or company name] and published under the Community Content Agreement for Dungeon Masters Guild.
Approved Official Settings for Dungeon Masters Guild Products
DMsGuild creators are allowed to use the following official Dungeons & Dragons settings:
- Forgotten Realms <--- CHECK (I converted from the original Greyhawk setting)
- Ravenloft
- Eberron
- Spelljammer
- Planescape
- Dragonlance
- Radiant Citadel
- The Magic: The Gathering settings of:
- Ravnica
- Theros
- Arcavios/Strixhaven
Other official settings cannot be used in DMsGuild products at this time. This list includes but is not limited to Greyhawk(
See Below), Dark Sun, Mystara, etc.
If an NPC, location, monster, or item from an unapproved setting appears in an approved setting it may be used in your DMsGuild product as long as it is set in an approved setting.
For example, Vecna originally appears in the unapproved setting of Greyhawk but then appears in the Ravenloft setting in
Vecna Reborn, this means that Vecna may be used in DMsGuild products but Greyhawk can not.
Another example: In the Dungeons & Dragons 5e book “Ghosts of Saltmarsh” some Classic D&D adventures set in Greyhawk are converted for the current rules, this does not mean that Greyhawk can be used but rather these locations/adventures can be used in relation to an approved setting, ie they now take place in Forgotten Realms.
Example for
Vecna: Eve of Ruin: Chapter 7 takes place entirely in Greyhawk, but in a single, isolated location, The Isle of Serpents. Similar to the above examples, DMsGuild creators may use The Isle of Serpents location in products supplemental to the
Vecna: Eve of Ruin adventure.
References to the wider Greyhawk setting are not allowed in DMsGuild content.<--- CHECK! While
Oerth is named in
Vecna: Eve of Ruin, only what is written in the book can be used in DMsGuild content. The Greyhawk setting cannot be used for original adventures/products.
Converting Classic D&D products to Fifth Edition rules.
With some restrictions, Classic Dungeons & Dragons rules and modules can be converted for use with the current D&D rules and published on DMsGuild.
Creatures, Magic Items, Character Classes, Spells, and other similar content may be converted to the current Dungeons & Dragons rules and listed on DMsGuild as long as large amounts of official content is not copied.
<--- CHECK!
Classic D&D Adventures may be converted to the current Dungeons & Dragons ruleset, however there are two exceptions:
- No direct, full reprints of classic adventures converted to the current rule system. <--- CHECK!
Classic adventure conversion for
Against the Giants or
Queen of the Demonweb Pits, can be handled in the following ways:
- a distinctly new adventure that is perhaps a prequel or sequel to the classic adventure content;
- a streamlined, bare-bones conversion guide for someone who already owns the classic adventure (i.e., encounter-by-encounter conversion notes with any rules stats needed, leaving out all other content, augmented with ideas for setting the adventure in the Forgotten Realms); or <--- CHECK!
- a unique take in the spirit of the classic adventure. Yeah, Acererak’s tomb is horrific, but what about that other lich’s place?