Level Up (A5E) Including Monster Information from Monstrous Menagerie in Adventure

Morrus

Well, that was fun
Staff member
Yes, on DMsGuilld.

In addition to being a collection of stat blocks, it contains the following:
  • Clarifying Content. This is to clarify topics that were either glossed over or make no sense in the original AP.
  • Conversion Complication. This is used a lot for 3rd edition permanency effects that are no longer valid in 5e; however, it is also used when spells, items, and other things are now non-existent or game-breaking in 5e.
  • Creature Conversion. This is commonly used to switch lore to match 5e.
  • Magical Mystery. This is used when certain non-existent effects in 5e still need to exist to keep the storyline glued together.
  • Modifying Mechanics. DC changes and other mechanical things that don't transfer from 3rd to 5e.
  • Read Aloud Replacement. This is a rare one, but I use it when something just didn't make sense at all in the original AP.
  • Reviewing Rules. Used for inline reminders of rarely used rules (e.g., suffocation).
  • Storyline Substitution. Outside of stat blocks, this is the most heavily used topic. Quite a bit of the storyline needed reworking (especially the villains and the structure of the Cagewrights).
  • Switching Spells. This is self-explanatory.
  • Tantalizing Treasure. This is the treasure swap into 5e and is a massive reduction from the 3rd edition AP.
  • Terrible Typo. The original AP has quite a few typos. This fixes them.
  • Tweaking Tactics. Since creatures and their features are completely different between editions, the listed tactics in the original AP are often not relevant or broken. This modifies the tactics to make the encounters fun and challenging in 5e.
I have completely avoided replicating text from the AP with the exception of some of the rumors the PCs might find (this was mainly needed to keep things in one place).
I’d read any licenses you use and the DMsG terms very carefully. There’s a reason that the MoMe and the AP you’re using aren’t on DMsG.
 

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Reynard

Legend
Supporter
Yes, on DMsGuilld.

In addition to being a collection of stat blocks, it contains the following:
  • Clarifying Content. This is to clarify topics that were either glossed over or make no sense in the original AP.
  • Conversion Complication. This is used a lot for 3rd edition permanency effects that are no longer valid in 5e; however, it is also used when spells, items, and other things are now non-existent or game-breaking in 5e.
  • Creature Conversion. This is commonly used to switch lore to match 5e.
  • Magical Mystery. This is used when certain non-existent effects in 5e still need to exist to keep the storyline glued together.
  • Modifying Mechanics. DC changes and other mechanical things that don't transfer from 3rd to 5e.
  • Read Aloud Replacement. This is a rare one, but I use it when something just didn't make sense at all in the original AP.
  • Reviewing Rules. Used for inline reminders of rarely used rules (e.g., suffocation).
  • Storyline Substitution. Outside of stat blocks, this is the most heavily used topic. Quite a bit of the storyline needed reworking (especially the villains and the structure of the Cagewrights).
  • Switching Spells. This is self-explanatory.
  • Tantalizing Treasure. This is the treasure swap into 5e and is a massive reduction from the 3rd edition AP.
  • Terrible Typo. The original AP has quite a few typos. This fixes them.
  • Tweaking Tactics. Since creatures and their features are completely different between editions, the listed tactics in the original AP are often not relevant or broken. This modifies the tactics to make the encounters fun and challenging in 5e.
I have completely avoided replicating text from the AP with the exception of some of the rumors the PCs might find (this was mainly needed to keep things in one place).
As far as I know, you cannot use OGL content on the DMsGuild, and my guess is that extends to the ORC license as well. Not sure about Creative Commons information, though.
 

Dungeon Masters Guild Licensing Information​

May 20, 2024 07:40
There are 4 common ways Publishers receive a license to create products for Dungeons & Dragons that use official intellectual property:
  1. A private license with Wizards of the Coast
  2. ---> The Open Gaming License with the System Reference Document <--- CHECK!
  3. The Creative Commons with Attribution License
or
  1. Publish your title on Dungeon Masters Guild
Number 1 is the least likely to occur. Wizards of the Coast is a large company and facilitating the amount of partners that wish to work with them is a difficult task.
Using the OGL(#2) or the Creative Commons license(#3), products cannot use official Dungeons & Dragons settings, characters, locations, etc, or any D&D rules not found in the SRD, like The Artificer class. Very specific legal language also has to be followed.

.
.
.

DMsGuild License and Legal Text <--- CHECK

Your product should contain the following legal text to be compliant with DMsGuild guidelines:

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright [current year] by [your legal name or company name] and published under the Community Content Agreement for Dungeon Masters Guild.


Approved Official Settings for Dungeon Masters Guild Products

DMsGuild creators are allowed to use the following official Dungeons & Dragons settings:

  • Forgotten Realms <--- CHECK (I converted from the original Greyhawk setting)
  • Ravenloft
  • Eberron
  • Spelljammer
  • Planescape
  • Dragonlance
  • Radiant Citadel
  • The Magic: The Gathering settings of:
    • Ravnica
    • Theros
    • Arcavios/Strixhaven
Other official settings cannot be used in DMsGuild products at this time. This list includes but is not limited to Greyhawk(See Below), Dark Sun, Mystara, etc.

If an NPC, location, monster, or item from an unapproved setting appears in an approved setting it may be used in your DMsGuild product as long as it is set in an approved setting.

For example, Vecna originally appears in the unapproved setting of Greyhawk but then appears in the Ravenloft setting in Vecna Reborn, this means that Vecna may be used in DMsGuild products but Greyhawk can not.

Another example: In the Dungeons & Dragons 5e book “Ghosts of Saltmarsh” some Classic D&D adventures set in Greyhawk are converted for the current rules, this does not mean that Greyhawk can be used but rather these locations/adventures can be used in relation to an approved setting, ie they now take place in Forgotten Realms.

Example for Vecna: Eve of Ruin: Chapter 7 takes place entirely in Greyhawk, but in a single, isolated location, The Isle of Serpents. Similar to the above examples, DMsGuild creators may use The Isle of Serpents location in products supplemental to the Vecna: Eve of Ruin adventure. References to the wider Greyhawk setting are not allowed in DMsGuild content.<--- CHECK! While Oerth is named in Vecna: Eve of Ruin, only what is written in the book can be used in DMsGuild content. The Greyhawk setting cannot be used for original adventures/products.


Converting Classic D&D products to Fifth Edition rules.

With some restrictions, Classic Dungeons & Dragons rules and modules can be converted for use with the current D&D rules and published on DMsGuild.

Creatures, Magic Items, Character Classes, Spells, and other similar content may be converted to the current Dungeons & Dragons rules and listed on DMsGuild as long as large amounts of official content is not copied. <--- CHECK!

Classic D&D Adventures may be converted to the current Dungeons & Dragons ruleset, however there are two exceptions:

  • No direct, full reprints of classic adventures converted to the current rule system. <--- CHECK!
Classic adventure conversion for Against the Giants or Queen of the Demonweb Pits, can be handled in the following ways:

  • a distinctly new adventure that is perhaps a prequel or sequel to the classic adventure content;
  • a streamlined, bare-bones conversion guide for someone who already owns the classic adventure (i.e., encounter-by-encounter conversion notes with any rules stats needed, leaving out all other content, augmented with ideas for setting the adventure in the Forgotten Realms); or <--- CHECK!
  • a unique take in the spirit of the classic adventure. Yeah, Acererak’s tomb is horrific, but what about that other lich’s place?
 

Morrus

Well, that was fun
Staff member

Dungeon Masters Guild Licensing Information​

May 20, 2024 07:40
There are 4 common ways Publishers receive a license to create products for Dungeons & Dragons that use official intellectual property:
  1. A private license with Wizards of the Coast
  2. ---> The Open Gaming License with the System Reference Document <--- CHECK!
  3. The Creative Commons with Attribution License
or
  1. Publish your title on Dungeon Masters Guild
Number 1 is the least likely to occur. Wizards of the Coast is a large company and facilitating the amount of partners that wish to work with them is a difficult task.
Using the OGL(#2) or the Creative Commons license(#3), products cannot use official Dungeons & Dragons settings, characters, locations, etc, or any D&D rules not found in the SRD, like The Artificer class. Very specific legal language also has to be followed.

.
.
.

DMsGuild License and Legal Text <--- CHECK

Your product should contain the following legal text to be compliant with DMsGuild guidelines:

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright [current year] by [your legal name or company name] and published under the Community Content Agreement for Dungeon Masters Guild.


Approved Official Settings for Dungeon Masters Guild Products

DMsGuild creators are allowed to use the following official Dungeons & Dragons settings:

  • Forgotten Realms <--- CHECK (I converted from the original Greyhawk setting)
  • Ravenloft
  • Eberron
  • Spelljammer
  • Planescape
  • Dragonlance
  • Radiant Citadel
  • The Magic: The Gathering settings of:
    • Ravnica
    • Theros
    • Arcavios/Strixhaven
Other official settings cannot be used in DMsGuild products at this time. This list includes but is not limited to Greyhawk(See Below), Dark Sun, Mystara, etc.

If an NPC, location, monster, or item from an unapproved setting appears in an approved setting it may be used in your DMsGuild product as long as it is set in an approved setting.

For example, Vecna originally appears in the unapproved setting of Greyhawk but then appears in the Ravenloft setting in Vecna Reborn, this means that Vecna may be used in DMsGuild products but Greyhawk can not.

Another example: In the Dungeons & Dragons 5e book “Ghosts of Saltmarsh” some Classic D&D adventures set in Greyhawk are converted for the current rules, this does not mean that Greyhawk can be used but rather these locations/adventures can be used in relation to an approved setting, ie they now take place in Forgotten Realms.

Example for Vecna: Eve of Ruin: Chapter 7 takes place entirely in Greyhawk, but in a single, isolated location, The Isle of Serpents. Similar to the above examples, DMsGuild creators may use The Isle of Serpents location in products supplemental to the Vecna: Eve of Ruin adventure. References to the wider Greyhawk setting are not allowed in DMsGuild content.<--- CHECK! While Oerth is named in Vecna: Eve of Ruin, only what is written in the book can be used in DMsGuild content. The Greyhawk setting cannot be used for original adventures/products.


Converting Classic D&D products to Fifth Edition rules.

With some restrictions, Classic Dungeons & Dragons rules and modules can be converted for use with the current D&D rules and published on DMsGuild.

Creatures, Magic Items, Character Classes, Spells, and other similar content may be converted to the current Dungeons & Dragons rules and listed on DMsGuild as long as large amounts of official content is not copied. <--- CHECK!

Classic D&D Adventures may be converted to the current Dungeons & Dragons ruleset, however there are two exceptions:

  • No direct, full reprints of classic adventures converted to the current rule system. <--- CHECK!
Classic adventure conversion for Against the Giants or Queen of the Demonweb Pits, can be handled in the following ways:

  • a distinctly new adventure that is perhaps a prequel or sequel to the classic adventure content;
  • a streamlined, bare-bones conversion guide for someone who already owns the classic adventure (i.e., encounter-by-encounter conversion notes with any rules stats needed, leaving out all other content, augmented with ideas for setting the adventure in the Forgotten Realms); or <--- CHECK!
  • a unique take in the spirit of the classic adventure. Yeah, Acererak’s tomb is horrific, but what about that other lich’s place?
I’d read the actual license, not the FAQ. There are terms in that license which aren’t compatible with the use of third party content, such as you granting WotC rights which you don’t have the power to grant, and your warranty that you are the sole owner of any non-WotC IP. However, putting material on DTRPG rather than the DMsG part of it, may be more suited to your goal (I’m not sure, I haven’t checked).

Nite that this is not legal advice, I am not your lawyer, and I am most definitely not your lawyer! And I also wouldn’t take legal advice from an internet forum. :)
 

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