Quasqueton
First Post
How do you handle “inconvenient” (for the game) character deaths in a D&D game?
Like when a PC dies in the first encounter of the adventure (first 15 minutes of the game session).
When a PC dies in a wilderness encounter, far from any civilization.
When a PC dies while the party is deep inside an enemy fortress.
When a PC dies in the middle of an adventure with a tight time schedule.
Does the party immediately pull out of the adventure, or start heading back to civilization to let the Player bring in a new PC?
Does the Player have to just sit around for the rest of the game session (or multiple game sessions) while the rest of the group finishes?
Do you fudge the adventure to have a “prisoner” discovered or a “lost and wandering” character enter the area for the Player?
Quasqueton
Like when a PC dies in the first encounter of the adventure (first 15 minutes of the game session).
When a PC dies in a wilderness encounter, far from any civilization.
When a PC dies while the party is deep inside an enemy fortress.
When a PC dies in the middle of an adventure with a tight time schedule.
Does the party immediately pull out of the adventure, or start heading back to civilization to let the Player bring in a new PC?
Does the Player have to just sit around for the rest of the game session (or multiple game sessions) while the rest of the group finishes?
Do you fudge the adventure to have a “prisoner” discovered or a “lost and wandering” character enter the area for the Player?
Quasqueton