Increase my strength...

You could always become a vampire... with lycanthropcy... enlarged... with a belt of Giant Str...

Just imagine the grapple modifier, and draining 2 levels per round. Ouch. That would put a world of hurt on anyone... [dastardly DM] now I just need to try it out... where's a naive 7th level party when you need one...[/dastardly DM]
 

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Make a Demonic Pact

One of the feats you can get for this is an inherent +2 to STR. You have to make a deal with a fiend though...I'd recommend devil. While crafty and deceptive at least they are true to the letter of the agreement if not its intent. Demons, well when not if they tire of your service, regardless of the deal, you are food. There is information on this in Mongooses' Deamonology and AEG's EVIL.

If you really are interested in this I have posted the feats B4 but can't search for them....been meaning to become a member for a while now. On a side note my players probably think I am a member already.
 
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All of these are great ideas, but I'm running into a bit of a road block. Lycanthropy is great, but considering that I am looking to convert an existing character I run into the problem of level adjustment (as well as added HD), which if I was given the adjustment right away would put me way ahead of the other players.

Ritual gained templates, as kreynolds had mentioned, I believe are in the Relics and Rituals book which my DM does not allow:(

So, now I'm looking at Polymorph Any Object, but I want to go for a permanent change (9+ on duration factor). I see no problem with keeping the same kingdom as listed in the spell description, but class may be a problem. I am a human and I'm wondering what all would fall into my class (mammal). I'm sure most animals and most humanoids, but what about Outsiders, magical beasts, etc.... How would you guys rule this one as far as class is concerned in the spell description?

Also, if I've got the kingdom +5 w/o a problem and if I can work the class +2, I need 2 more duration modifier points to make the spell permanent. I'm looking at same size or same/lower intelligence. I would like to keep my int. pretty close to what I've got right now (14) for skill points factor. Size can stay the same (medium), but I'm not sure if there are qualifying creatures that are medium size that have a high strength (I've got a 20 right now and want to up that score as much as possible). Any advice?

Thanks in advance for all replies.:)

**edit** By the way, my level is 13.
 
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Convince your DM to house-rule in a potion micsibility table like we had in prior editions, and keep cocktailing bull's strength potions until you get the "effects are permanent" result. :)
 

Permanent Girralians blessing + permanent fuse arms. Mmm, unnamed strenghth bonuses.
Where would I find this?

Convince your DM to house-rule in a potion micsibility table like we had in prior editions, and keep cocktailing bull's strength potions until you get the "effects are permanent" result.
My DM would never go for that. He's not a bad DM, but he doesn't tend to change core rules in favor of the players. He believes that players have it pretty well as it is (since we are all a bunch of munchkins:D ).
 

Drasmir said:
Where would I find this?

Savage Species, the Book of Cheese in many respects. Girrialian's Blessing gives you another set of arms based on caster level (1/3 IIRC), with a max based on size. Fuse Arms is a spell that combines multiple sets of arms into 1 set, giving you a +4 unnamed strength bonus to that set for each other set of arms fused. Both can be made permanent, with table in SS. Both are on the cleric and wizard list, 3rd level IIRC. There is no rule reason it can't work.

Expect your DM to house rule this out. It fairly screems "unintended use".
 
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Savage Species, the Book of Cheese in many respects. Girrialian's Blessing gives you another set of arms based on caster level (1/3 IIRC), with a max based on size. Fuse Arms is a spell that combines multiple sets of arms into 1 set, giving you a +4 unnamed strength bonus to that set for each other set of arms fused. Both can be made permanent, with table in SS. Both are on the cleric and wizard list, 3rd level IIRC. There is no rule reason it can't work.
In the words of Montgomery Burns, "Excellent..."

You're right though, that definately sounds like one rule my DM would kill ASAP, but I love your Munchkiny goodness:D
 

LokiDR said:
Savage Species, the Book of Cheese in many respects.
:eek: I hope you are not calling my Feral Anthrpomorphic Baleen Whale cheesy. I just don't know what is so cheesy about a Large 3d10 Monstrous Humaniod with Str +12, Dex +2, Con +6, Int -4, Wis +4, natural armor +9, Speed 40ft, 2 Claws (2d6), Improved Grab, Fast Healing 2, Low-light vision, Darkvision 60ft, Blindsight 120ft (sound based),+4 Spot and Listen, Hold Breath 8xCon, Swim 40ft, +8 Swim can always Take 10 on swim checks, Favored Class: Barbarian all for an ECL +4. I is not like it is any stronger than any other fourth level character.:D
 

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