Increased Critical Multiplier

Noldor Elf

First Post
Is there any weapon enchantment that would increase critical multiplier? (From x2 -> x3, x3 -> x4)

If not offical, how expensive should that be? +1?
 

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+1 sounds fair to me.

19-20/x2 -> 19-20/x3 (same as with 20/x3 and keen)

There are surely examples, where this is slightly better and others where this is slightly worse than keen, but all in all it seems pretty much equal, or a little weaker even.

Bye
Thanee
 
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NO. Keen (improved critical) Falchion, improved critical feat.

(12-20/x3)crit. That enchantment is 3x as good as keen in the best of circumstances. Therefore it should cost at least a +3.
 

>>(12-20/x3)crit. That enchantment is 3x as good as keen in the best of
>>circumstances. Therefore it should cost at least a +3.

That does not make sense. It is only adding 1Dx+bonus to the crit damage. Which does not happen with every hit, even if you have improved crit and keen. That is not 3 times as good as keen. It is not more powerful than say flaming/cold/electricity, etc... which add a d6 to every hit. I would say a +1 is probably about right. Though I would not permit it to be added multiple times. Once is sufficient.
 

I used a hour rule, where you could raise a weapons critical multiplier by +1.

Anything higher then +2 and your it no longer becomes valuable. Since the weapon has t be atleats +1 enchantment before you can put the ability on your looking at 18k for a +1,Increased multiplier weapon. By If this was +3 for example you would be paying 32k for it. By this time there are alot better then to be worried about then critical multiplier. You wil be faceing higher damage reduction, and aot of people would rather have keen also beacuse of its price. I think +2 is just right.

(didn't like the way it was worded before)
 
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Yes. Keen on a Falchion changes the damage from (115% of base) to (130% of base) or 130-145 if you have improved critical.

That is an increase of 15% of base damage.

This on a Falchion goes either from 115%-130% (no keen or improved critical) 15% of base increase, 130%-160% (one of the above) 15% of base increase, or 145%-190% (both) 45% of base damage.

Because it can increase the damage done by 45% of the base, whereas keen can only increase it by 15%, it can be 3 times as good as keen.


With a high base damage (say 2d4+11) being added to 45% of the hits, that's much better than adding a d6 100% of the time.
 

One of the options for handling vorpal weapons (for those that don't like the instant kill aspect) is to douple the crit multiplier for the weapon. It makes the weapon VERY formidable yet does not deliver an instant kill with no saving throw.

This option basically means that a +2 vorpal batteaxe would do 1d8+2/20 x6. A +1 keen vorpal longsword would do 1d8+1/17-20 x4, and a +1 keen vorpal scythe in the hands of someone with Improved Critical would do 2d4+1/17-20 x8.
 

Bavix said:
a +1 keen vorpal scythe in the hands of someone with Improved Critical would do 2d4+1/17-20 x8.

The Grim Reaper has that, in my campaign, but he's the only being a DM should allow to have that. Some things should simply be set well beyond the reach of mortal man -- even if he has enough gps to buy it. :)
 
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