mattcolville
Adventurer
Are there any spells or weapon traits that will increase a weapon's crit multiplier? In any WotC books.
There are a coupele PrCs that do. i dont have my boks right now, so i can't tell you which.mattcolville said:Are there any spells or weapon traits that will increase a weapon's crit multiplier? In any WotC books.
Herpes Cineplex said:Relics and Rituals has a spell called "Assassin's Senses" that increases the critical multiplier by one and the critical threat range by one (for example, a longbow would threaten a crit on a 19-20 for a x4 multiplier with that spell active). 2nd level on both the Cleric and Wiz/Sor lists, if I'm remembering it correctly. It can only be cast on yourself, though, so it hasn't seen much use in our games.
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great for multiclassed characters, though
ryan
UltimaGabe said:Well, Assassin's Senses has an Arcane Material Component cost of a severed finger from an assassin. If you want to carry around a whole bunch of those, go right ahead.
Anyway, it's a 2nd level Cleric spell, 3rd level Sor/Wiz spell that lasts 1 round/level. Keen Edge still has an advantage in many cases- Keen Edge doubles the range (so a Rapier would become 15-20/x2 rather than its natural 18-20/x2), but Assassin's Senses only increases it by 1 (so a Rapier would become 17-20/x3). It's powerful, but not too powerful. Considering the Scarred Lands' rules about buying and selling magic items, nobody's gonna be walking around with a Wand of Assassin's Senses unless they made it themselves.
UltimaGabe said:Well, Assassin's Senses has an Arcane Material Component cost of a severed finger from an assassin. If you want to carry around a whole bunch of those, go right ahead.
hong said:Don't see how it's much worse than carrying bat poo around.
I bet the cityguards will probably sell them ten-at-once... if you know where to pay and the price is right.UltimaGabe said:The problem is getting them, not carrying them.