In another thread talking about resistances, the idea came up about increasing ongoing damage (with save ends) every time the person fails there save.
I like the idea for two reasons:
1) It makes ongoing damage more useful. Ongoing damage isn't bad right now, but since a lot of monsters get save bonuses they don't tend to last long. This would at least give them the chance to do bigger damage. From a pc side, it makes the damage more deadly.
2) Its realistic. If your bleeding, it tends to get worse. If your on fire, it tends to get worse.
So I think its a good idea overall, the question becomes
1) How much should it increase
2) When should the rule apply. Is it an idea that could be applied to any ongoing damage with save ends, or only for certain attacks?
I like the idea for two reasons:
1) It makes ongoing damage more useful. Ongoing damage isn't bad right now, but since a lot of monsters get save bonuses they don't tend to last long. This would at least give them the chance to do bigger damage. From a pc side, it makes the damage more deadly.
2) Its realistic. If your bleeding, it tends to get worse. If your on fire, it tends to get worse.
So I think its a good idea overall, the question becomes
1) How much should it increase
2) When should the rule apply. Is it an idea that could be applied to any ongoing damage with save ends, or only for certain attacks?