The only one I can think of is the Poison Expert feat from Complete Scoundrel (for a measly +1).Hello all. I was looking at some of the poisons listed in the DMG and realized that they aren't very good. Are there any methods of increasing the DC's for poisons?
Hello all. I was looking at some of the poisons listed in the DMG and realized that they aren't very good. Are there any methods of increasing the DC's for poisons?
How about a feat that changes the type of save?The thing is a lot of living targets in the D&D game have a very high fort save.
http://www.enworld.org/forum/genera...asters-fort-saves-most-monsters-too-high.html
A toxin with a high enough DC to be practical against bigger brutes, will be unavoidable to a chunk of foes whose size varies depending on the foes the DM uses.
I think it's generally a terrible idea to let someone pick which save to target with a poison. And the mechanical aspect of that doesn't really make any sense to me.
Poisons attack a persons internal organs....You can't will away, or bluff yourself into not being hurt by them. Barring special cases like feats or maneuvers specifically let you replace fort saves with other rolls. Make a reflex save or take 4 pts of Wisdom damage, HUH?!