Skyscraper
Adventurer
I wish to get some feedback on a house rule idea, having only a few sessions of 5E actual gameplay experience (but plenty of RPG and other D&D experience).
I find the "save at end of each turn" to be a bit too weak for non-damaging spells (such as hold person). I was thinking of perhaps allowing saves to be had only after the second round, i.e. on your first turn affected by a spell that allows a saving throw, you don't get a save; and then on the second and ulterior rounds, you get a save.
I understand that this would increase the power of spellcasters in non-insignificant way. I actually like that. I like that a party wants to get to the wizard at the back, because he's a dangerous opponent.
Any thoughts on this tweak?
Have any of you toyed with this rule or other similar ones?
Any comments welcome. I'm not deadset on this idea, just mildly thinking about it.
I find the "save at end of each turn" to be a bit too weak for non-damaging spells (such as hold person). I was thinking of perhaps allowing saves to be had only after the second round, i.e. on your first turn affected by a spell that allows a saving throw, you don't get a save; and then on the second and ulterior rounds, you get a save.
I understand that this would increase the power of spellcasters in non-insignificant way. I actually like that. I like that a party wants to get to the wizard at the back, because he's a dangerous opponent.
Any thoughts on this tweak?
Have any of you toyed with this rule or other similar ones?
Any comments welcome. I'm not deadset on this idea, just mildly thinking about it.