Re: The Movie.
Now, I'm a huge indy fan. I'm part of Lucas' fanbase, there, that he decided to alienate (by the way, why would someone go forward with something like this knowing he'd lose half the fanbase? Isn't that sort of backwards thinking?).
You can set up a pulpish story, set in the 1950s, no problem. I had no problem with the fact that Indy was in the OSS. I actually thought that was kind of cool. Indy surviving a nuclear attack (for no real apparent reason)? Not so cool. References to interdimensional aliens in the Roswell scene? I can dig it. But a movie based around interdimensional archaeologist aliens? Not as cool.
It just doesn't fit the character's universe. Psychic Russians are not Indiana Jones. Religious Arcs with strange powers, evil cultists, and the fountain of youth ARE. Simply saying "well, the genre changed, so the character has to as well" just doesn't sit with me.
Personally, I think the original idea for Indy 4 (Atlantis!) would've gone much better.
That being said, Indy 5 would be okay. But I'm quite disappointed with this one.
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Back on topic: I don't know how 4e the movie really was, or how it had anything but superficial ties to KotS. Indy starts with a prisoner trying to escape from the clutches of the russians. KotS has the PCs trying to reach a location for... what? Whatever goal the GM gives them. The Keep and the lost city Indy are searching for are sort of related, in that both are interdimensional. But that's about it.
Though, to be honest, several times in the movie I found myself thinking "whoever designed these traps and doors HAD to play D&D". Seriously, the "dungeoneering" part of the movie was great. I really loved the circular weight on the floor, that would appear as a dead end until someone got near the end, and the floor would tilt to reveal an opening. Sheer genius, that.