Indiana Jones-ish campaign


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Its not the system, its the DM's ability to pull off "pulp".

I'd briefly ran an Indiana Jones style campaign using 2e's Masque of the Red Death... worked nicely.

Now a days I'd probably use Mutants & Masterminds... or d20 Modern... or perhaps even Malls & Morons :p
 

I'd like to suggest Forbidden Kingdoms, either normal (d20) or the d20 Modern version. Both can be found at RPGNow.com, and the d20 Modern version should be in stores now.

Hyrum.
 

HyrumOWC said:
I'd like to suggest Forbidden Kingdoms, either normal (d20) or the d20 Modern version. Both can be found at RPGNow.com, and the d20 Modern version should be in stores now.

Hyrum.

I would have also recommended Chill but, you know. . . ;)
 


Gwaihir said:
What rule set would be reccommended to run an Indiana Jones style campaign, set in the late 1930s with low (really low) magic and Nazis as the bad guys?

Do you wish suggestions to be limited to games that are currently in print?

"Pulp" is still pretty broad - Indiana Jones, for example, is action/adventure pulp, with a considerable focus on the physicality (swinging from chandeliers, taking wild rides in mine carts, and such. But that isn't the only kind of pulp. Can you refine your desires a bit more?
 

TerraDave said:
A pulped up version of Call of Cthulu D20. (say no MDT and a feat every level).

Honestly, CoC d20 is pretty "pulped up" out of the box (at least when compared to baseline BRP CoC). I really wish I hadn't given my copy away back in 2004. CoC d20 (and Trail of Cthulhu, for that matter) are both far and away more versatile with regard to genre than BRP CoC is, IMHO (the competent PCs being a big contributing factor).
 

I'm not precisely sure of the the definition of Pulp and how it relates to Indy, but heres what I'm looking at:

I'd like to run a campaign with a single player (perhaps two) that is set in the early 1940s, where the Pcs are agents employed by the Vatican to protect/Retrieve/ Locate priceless religious artifacts that the Nazis (and other nefarious groups) seek for occult or art value.

Clearly the above smacks of Indy. I see it being a swashbuckling, death defying, doing crazy stuff campaign. Again much like Indy.

My inspiration is Stephen Lawheads, Celtic Crusades series, and obviously, er, indy.
 


Have you considered either of the Indiana Jones games already out there? WEG did one (using their d6 system I think), and of course there is the old TSR percentile based Indy game. I can't say I played either enough to recommend or pan them, but they were both designed with Indy in mind so should capture Indy style flavor.
 

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