Camp Righteous (House of the Man & Crocodile)
Why does “get on my shoulders” avert the traps? As an alternative to “it’s magic”, I propose:
6A. Concealed pit trap
The concealed outline of the pit trap is immediately visible when viewed from 9 feet up (e.g. “man and crocodile” team, arcane eye, enlarge, flying/climbing, familiar, etc), due to vantage point. A gust of wind cast here will clear leaves and vines, revealing the pit trap’s outline too.
6B. Blade trap
The blades are triggered by a 10’x10’ pressure plate covering the entire floor. The first creature or object weighing at least 40 pounds to step on the plate triggers the trap. However, if 200+ pounds (e.g. “man and crocodile” team) are placed on the pressure plate at once, it angles very slightly and locks into place, preventing the trap from being triggered for 1 minute.
6C. Puzzle floor
The glowing tile is only visible when viewed from 9 feet up (e.g. “man and crocodile” team, arcane eye, enlarge, flying/climbing, familiar, etc), due to vantage point.
6D. Puzzle door
Door is 9-feet-tall, with tiles reachable by a “man and crocodile” team (or mage hand, etc).
6E. Treasure & trapped stairs
Glyph of warding with specific trigger