Katemare
First Post
(Long time no see, eh...)
I wonder, what is the status of tabletop RPG industry? Does it grow or shrink? Are best-selling games getting simpler or crunchier? Do unusual games sell better or worse than in previous years? In this thread, I'm interested in statistics and trends of commercial RPG industry.
Thing is, I work in MMO-development, and we had a run-in among game designers about TRPG perspectives. My call is that TRPGs have stable and vast audience (although small compared to videogames), and it grows thanks to D&D popularity and innovative, casual-player-friendly indies. My opponent says that TRPG demographics is hardcore fans and inevitably diminishing, that indies sell so poorly they don't contribute to industry, and thus actual game systems are alike and can't compete to MMOs that have "the same social feature".
Please, help me resolve the conflict.
I wonder, what is the status of tabletop RPG industry? Does it grow or shrink? Are best-selling games getting simpler or crunchier? Do unusual games sell better or worse than in previous years? In this thread, I'm interested in statistics and trends of commercial RPG industry.
Thing is, I work in MMO-development, and we had a run-in among game designers about TRPG perspectives. My call is that TRPGs have stable and vast audience (although small compared to videogames), and it grows thanks to D&D popularity and innovative, casual-player-friendly indies. My opponent says that TRPG demographics is hardcore fans and inevitably diminishing, that indies sell so poorly they don't contribute to industry, and thus actual game systems are alike and can't compete to MMOs that have "the same social feature".
Please, help me resolve the conflict.