Industrygothica's "Those Left Behind" [OOC]


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Good Lord, what have I gotten myself into?

You know, in all honestly we've been down in the sewers for so long I've almost forgotten the plot of it all. Seems there were some npc's that I ought to get around to statting up, eh? It's all good though, you're only the first third of the way through the dungeon.

Did I say that out loud? :uhoh:
 

Holy cow, you guys are already in!

I'd better get a move on.

We can say that I am not immediately present in the common room. That way you don't have to indicate I'm there right away, and I can still make an entrance when done.

Character name will be Talashia. Tal or Tala for short.

And here's a first draft sheet for review!

[sblock=Talashia]Talshia Nahadramen
Female human Sorceror 6
Chaotic Good

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 19 (+4)

Size: Medium
Height: 5' 6"
Weight: 115 lbs
Skin: Deep tan
Eyes: Translucent blue
Hair: Long, shiny white

Total Hit Points: 28/28
Speed: 30 feet
Armor Class: 12 = 10 +2 (dex)
Touch AC: 12
Flat-footed: 10
Initiative: +2 = +2 (dex)

Fortitude save: +5 = +2 (base) +2 (con) +1 (resistance)
Reflex save: +5 = +2 (base) +2 (Dex) +1 (resistance)
Will save: +6 = +5 [base] +1 (resistance)

BAB +3
Melee: +2
Ranged: +5

Race: Human
Bonus Feat at 1st level
Bonus skill points

Class: Sorceror
Spells
Familiar

Feats:
1st Educated
Hu Energy Substitution: Lightning
3rd Born of Three Thunders
6th Storm Bolt

Skills: 36
Concentration +11 (9 ranks + 2 Con)
Knowledge Arcana +10 (9 ranks + 1 int)
Knowledge Planes +6 (5 ranks + 1 int)
Knowledge Nature +5 (4 ranks + 1 Int)
Spellcraft +10 (9 ranks + 1 int)

Languages: Common, Auran

Spellcasting (CL6 (+1 on electric), Base DC 14+lvl)

Slots: 0 - 6/6, 1 - 6/6, 2 - 5/5, 3 - 3/3

Spells known:
0 - Detect Magic, Electric Arc, Mage Hand, Prestidigitation, Message, Dancing Lights, Mending
1 - Shield, Magic Missile, Mage Armor, Protection from Evil
2 - Seeking Ray, Glitterdust
3 - Scintillating Sphere

Money: 30gp

Magic Items:
Crown of Charisma +2 (moved to head slot from cloak), 4000
Veil of Storms (+4d6 to electric damage 3/day), 4000
Cloak of Resistance +1, 1000
Bracers of Entanglement (3/day spell does 1/2 dmg and entangles), 2,000
Rod of Frost, 1400
2 potions of CLW, 100

Mundane Equipment:
Dagger, 1gp
Masterwork Crossbow, 335gp
10 bolts, 1gp
Case, 1gp
Small steel mirror, 10gp
Signet Ring, 5gp
Waterskin, 1gp
Everburning Torch, 110gp
Spell component pouch, 5gp
Traveller Garb, 1gp[/sblock]
 
Last edited:

Shayuri said:
Holy cow, you guys are already in!

I'd better get a move on.

We can say that I am not immediately present in the common room. That way you don't have to indicate I'm there right away, and I can still make an entrance when done.

Character name will be Talashia. Tal or Tala for short.

And here's a first draft sheet for review!

[sblock=Talashia]Talshia Nahadramen
Female human Sorceror 6
Chaotic Good

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 19 (+4)

Size: Medium
Height: 5' 6"
Weight: 115 lbs
Skin: Deep tan
Eyes: Translucent blue
Hair: Long, shiny white

Total Hit Points: 28/28
Speed: 30 feet
Armor Class: 12 = 10 +2 (dex)
Touch AC: 12
Flat-footed: 10
Initiative: +2 = +2 (dex)

Fortitude save: +5 = +2 (base) +2 (con) +1 (resistance)
Reflex save: +5 = +2 (base) +2 (Dex) +1 (resistance)
Will save: +6 = +5 [base] +1 (resistance)

BAB +3
Melee: +2
Ranged: +5

Race: Human
Bonus Feat at 1st level
Bonus skill points

Class: Sorceror
Spells
Familiar

Feats:
1st Educated
Hu Energy Substitution: Lightning
3rd Born of Three Thunders
6th Storm Bolt

Skills: 36
Concentration +11 (9 ranks + 2 Con)
Knowledge Arcana +10 (9 ranks + 1 int)
Knowledge Planes +6 (5 ranks + 1 int)
Knowledge Nature +5 (4 ranks + 1 Int)
Spellcraft +10 (9 ranks + 1 int)

Languages: Common, Auran

Spellcasting (CL6 (+1 on electric), Base DC 14+lvl)

Slots: 0 - 6/6, 1 - 6/6, 2 - 5/5, 3 - 3/3

Spells known:
0 - Detect Magic, Electric Arc, Mage Hand, Prestidigitation, Message, Dancing Lights, Mending
1 - Shield, Magic Missile, Mage Armor, Protection from Evil
2 - Seeking Ray, Glitterdust
3 - Scintillating Sphere

Money: 30gp

Magic Items:
Crown of Charisma +2 (moved to head slot from cloak), 4000
Veil of Storms (+4d6 to electric damage 3/day), 4000
Cloak of Resistance +1, 1000
Bracers of Entanglement (3/day spell does 1/2 dmg and entangles), 2,000
Rod of Frost, 1400
2 potions of CLW, 100

Mundane Equipment:
Dagger, 1gp
Masterwork Crossbow, 335gp
10 bolts, 1gp
Case, 1gp
Small steel mirror, 10gp
Signet Ring, 5gp
Waterskin, 1gp
Everburning Torch, 110gp
Spell component pouch, 5gp
Traveller Garb, 1gp[/sblock]

Just have time for a glance at the moment, but I'm sure she's fine. If there's something wrong, we've got plenty of time to fix her if you want to go ahead and make your entrance. And a grand one it will be, I'm sure. ;)
 

Hey, Nac!

What if Talashia and Caerwyn are sibs?

Would that be bad? I was just thinking they're both really charismatic, both chaotic good...one's a healy meatshield, the other's a crunchy blastermage...

It would kind of work!
 


Hee

The last name can easily change...that's a leftover really. I wasn't going to include it.

For greater Irishness, I could go with Talia...

She has the Educated feat, so I'm thinking she perhaps had more bookish, cloistered life until more recently. That's also why her manner of speech is a bit more elegant than his. Her hair is white because of her magic, not naturally... She also has a fine Irish temper to her. :)

...

You know, the whole idea of a 'stormbairn,' is also from that area of the world.

Eeenteresting.
 

Uulark

Did some serious thinking about Uulark. What made the most sense to me was to change his deity from Kord to Olidammara. I think this will work much better. It at least makes much more sense for him to be using a rapier now.
 



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