Industrygothica's "Those Left Behind" [OOC]

Ack! XP=yucky. Herein lies my thoughts on the subject:

If you don't spend XP to cast a spell, why in the world should you have to spend it to scribe a scroll. Do you unlearn things because you've scribed too many and had to drop a level? That's just retarded (can we say that here?), imho.

Now, monetary cost? I'm all for that, just for needing to purchase the necessary equipment (ie. ink, quills, parchment). Fortunately for you, you're about to enter a scroll scriber's (there's got to be a better term that I'm not thinking of) abandoned shop, and you're all due a bit of treasure. I'd be willing to bet that, just maybe, you might find some unused parchment lying around somewhere if you look hard enough.

And did I mention he was an alchemist, too? Hmm...
 

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Sharyuri said:
Not much point in scribing a CLW at a caster level above 5.
Darn! You're absolutely right. Obviously, I don't play clerics very often. Thanks for the save!
industrygothica said:
If you don't spend XP to cast a spell, why in the world should you have to spend it to scribe a scroll. Do you unlearn things because you've scribed too many and had to drop a level? That's just retarded (can we say that here?), imho.

Now, monetary cost? I'm all for that, just for needing to purchase the necessary equipment (ie. ink, quills, parchment). Fortunately for you, you're about to enter a scroll scriber's (there's got to be a better term that I'm not thinking of) abandoned shop, and you're all due a bit of treasure. I'd be willing to bet that, just maybe, you might find some unused parchment lying around somewhere if you look hard enough.

And did I mention he was an alchemist, too? Hmm...
COOLNESS! And, even better, Uulark already has some scribing supplies that he bought as original equipment. So all he needs, I guess, is some free time, peace, and quiet, to make some scrolls? (If he has sufficient parchment, pen, and ink?)
 

I'm with IG on this one, oddly enough, unknowingly, I've been so for years, as the XP cost for making items might make sense on a game theory mechanic level/balance point, it makes no sense when enact it.

I generally balance out the removal of the XP requirement with some creation time modifications and monetary aspects, as it makes the players have to consider downtime, money usage, and so forth.

On a side note, I should be more active now, as compared to recent days, as I've just been very sick, very shut in, and barely getting my homework done, let alone anything else. I'm sorry for that. I'll do better. :D
 

Just remember the time requirement; that'll be the one that kills you. 1 day for every 1000 in the bast price, is that right? So if you start scribing when you get in there, you've got 8 hours working on it until it's done. And remember, you've still got to rest before you regain any of your other spells as well.
 

IG:

Roger that, Boss!

Everyone else:

Uulark very much wants some time to scribe a few scrolls of Cure Critical Wounds, now that he can cast it. It might just behoove us all for a few of you to help him maintain the needed privacy for a few days. I'm pretty sure I've already got the materials to make a few....
 
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as a thought, Pathfinder uses gp in the place of xp i do believe. 1 gp / 25 xp, if i remember correctly. I will double check it in a bit. but i don't hing that is too unbalencing if you ask me.
 

XP Cost for Magic Item Crafting

I'm pretty ambivalent about the XP cost for magic item crafting. I mean, from a game mechanics standpoint it makes perfect sense -- you give up a portion of your "essence" and turn it into a magical device that you desire. But, from a more "realistic" standpoint (as much as anything in D&D can be considered realistic) the whole idea of "losing experience" doesn't make any sense at all! I mean, if anything, making magic items should give you MORE experience, because surely you learn from the attempt. Anyone else have any brilliant observations about this?
 

I'm pretty ambivalent about the XP cost for magic item crafting. I mean, from a game mechanics standpoint it makes perfect sense -- you give up a portion of your "essence" and turn it into a magical device that you desire. But, from a more "realistic" standpoint (as much as anything in D&D can be considered realistic) the whole idea of "losing experience" doesn't make any sense at all! I mean, if anything, making magic items should give you MORE experience, because surely you learn from the attempt. Anyone else have any brilliant observations about this?

Magic magic items, I can understand it. Look at Bruenor Battlehammer and Wulfgar's hammer - Bruenor put a piece of himself in that hammer, a part of his life force. Losing XP for an item like that makes perfect sense, in both technical balance and from a "realistic" standpoint. You lose a bit of yourself in something like that.

Scrolls and potions, or other consumables... maybe not so much.
 

IG, what are your thoughts on "retraining" feats like what 4e allows?

Specifically, retraining Talashia's Storm Bolt feat for Improved Familiar.
 


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