Inept players....

Shub-Niggurath

First Post
In the midst of running a 3rd ed. Planescape game, one of my players has several problems. First of all, the boggling habit of running off alone with his characters, usually ones with low hit points, and inevitably running into something that makes short work of him. In every case he leaves the party behind, purposefully, even when asked if he's certain he wants to do so, then he asks to go back on his course of action when he's been disintigrated or killed by a finger of death in two cases now on two different characters. Last time the group was in a tower full of Yugoloths, and in the midst of assaulting the tower, he leaves the group behind in the middle of a large scale battle on one level of the tower and ascends nearly three levels, running right into the Arcanoloth who's the highest ranking fiend present. One disintigration later he's complaining. But the party succeeds in their goals and razes the tower and the fiendish occupants are slain. They are promised a reward, and the character in question is given a true ressurection by a high ranking celestial. Thats a damn nice reward. The first words out the characters mouth however are, 'What'd we get as loot.' Then shortly thereafter, 'Where's my stuff. You didn't take any did you?' This was said nonetheless to another celestial.... I'm beginning to think its half the player thats just greedy and not the character.
His last character was an ascending succubus he'd managed to wiggle his way into playing, against my better judgement. He'd obviously been playing a bit too much Planescape: Torment lately. I let him know the drawbacks of playing the character, who would be a blood war deserter by her very nature, and would be attacked on sight by any other Tanaar'ri, as well as Baatezu. Well, the group at the time was looking for information, and they run into two Archmages, both of them evil, one a lich, the other human looking. Both offer to give them the information they seek, if they'll help them kill the other mage who've they've been locked in a magical stalemate with for neigh on a thousand years or more. The lich is LE, the sorceress is NE. The entire group flies over to bargain with the Lich, this one player does not, and says he's flying over to the other mage to make his own bargain. He says this not once, but twice when asked if he's sure. The lich takes the rest of the group and seals off his side of the tower complex with a wall of force. The NE archmage at this point realizes she's lost the help of the group. This archmage also sustains herself by draining the magic off of other living creatures or magical items. She's eyeing the succubus at this point like a side of beef. The players goes, "Umm... hi." I tell him she's hasting herself. The player says, "Umm... we can just talk you know." I'm giving a flabbergasted look at this point as he's neither running, or doing much else as she's all but licking her lips at his character. I mean, you don't haste yourself to just talk. She's an evil Archmage, not the micromachine guy... But suffice to say, his succubus got nailed by a DC 31 finger of death shortly thereafter, and imprisoned in a soul gem to be that evenings main course more or less. He then asked to ret-con the whole happening, because, 'people were talking and he couldn't concentrate.' Admittedly, quick thinking could have saved the day, he could have fled back to the antimagic field that was about 100 feet away, might have made it there too. Or, suddenly announcing, and bluffing that he represented an Abyssal Lord seeking to deal with the archmagess could have bought time too. But not to be.
Now, his new character has been busy embarrassing herself in conversations and social events, because well, lets face it, the character may have 15 ranks in bluff, innuendo, diplomacy and sense motive, but the player in question simply doesn't have the same social graces. I'm trying my best to roll with this and get the player and character more involved in both the plot and the other characters in game, but the character is very quickly not fitting in and alienating the other PCs.
Advice anyone? I've been co-DMing a game for about two years in a different setting, and this current game on the planes since November, but its my first attempt at running. And while I'm putting my heart and soul into the plot and all my players are gushing over it, I want to resolve if possible, the problems with this one player and those his characters seem to have by extension. :confused:
 

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Ia! Shub-Niggurath! Ia! Ia!
Welcome to the boards Great Old One :).

As to your problem player, try talking to him. Go over good in game judgement. And make it so when he does do something stupid, that he doesn't get insta-killed. Give him at least a round to do something after the bad guy attacks him. That might help knock sense into him, might not. It varies on a player by player basis.
 

Thanks for the welcome to the boards, when the stars are right I'll try and remember to devour you last. :D
But as far as insta-killing the player, it wasn't insta-kill in either case since he literally sat around and shuffled his feet for several rounds doing nothing before he got put in the dead book. Aside from me saying to him something along the lines of 'do something now or you're gonna get scragged!' it's tough to improve on his course of actions.
The advice is appreciated though, I've got every intention of working with him to improve his IC playing ability, player willing and able anyways.
 

Shub-Niggurath is in NC. This explains so much. :D Seriously, 333 Dave's suggestions are good. I'd also try and see if there's a particular reason he seems to not like to work as part of a team. That's a pretty solid problem there, even if he did use more common sense.

Best,
tKL
 

hey it is like a nc convention in here.......( i too live in that hell)
Anyway, tough love......if he wants to live he will get smarter about things if not I am sure the other players will derive much enjoyment from the subsequent deaths.
 

Shub, welcome!!

A "meta" comment: for some reason, posts here are MUCH easier to read when you put an extra line of blank space between paragraphs. You'll find doing so increases the number of people who read and respond to your posts.

Have fun,
 

Shub-Niggurath said:
ut as far as insta-killing the player, it wasn't insta-kill in either case since he literally sat around and shuffled his feet for several rounds doing nothing before he got put in the dead book. Aside from me saying to him something along the lines of 'do something now or you're gonna get scragged!' it's tough to improve on his course of actions.

If nothing else works, there's nothing wrong with coming right out and saying "do something now or get scragged". While giving explicit directions to players as a DM isn't something to make a habit of, sometimes it's the only way to ensure the point is made. If you only ever provide in-game hints or advice, the player might treat it as his enemies trying to bluff him, or the DM giving out deliberate misinformation (would YOU trust some of the rat bastard DMs around this joint?). Sometimes you have to be prepared to go out-of-character.
 

Oddly enough, another poster from NC. But since I ran into the same situation in a Planescape campaign, I figured I would chime in.

I had to deal with a player who only seemed to enjoy solo plots, worked hard not to ingratiate himself with fellow PCs, and detracted from the sessions in general. His desire to run off from the party (Wolverine-style) made me work twice as hard as a GM. I eventually drew the line and asked him to drop out of the game. It was very tough, because the two of us had been friends for about thirteen years, but as I found out later, the other players were very appreciative.

All in all, sounds like you've already got part of it in hand - no retconning. Once something is done, you can't take it back without losing face and seriously damaging the integrity of the story. I say sit the player aside and try to explain it to them that this is a group-oriented game. Every character gets their chance to shine in the spotlight, but if he continues to run off and go against the party wishes, ask him to leave. It'll be tough, but better that than doing damage to what sounds like a fun campaign.

[ Greenville? Man... still too far to drive even for Planescape.] :D
 

Just want to thank everyone for the advice. But it does seem just a wee bit odd to have so many folks from NC posting. *boggle*

And too far to drive for a Planescape game? I've been booking it from Greenville to Raleigh to run the game every weekend. ;)
 

I think the advice given so far is pretty good.

I'm just here to pimp the NC Game Day Thread .

Come and join us, Shub. Bring your problem player too. He might learn something. Or at least some of us other GM's could have fun killing him. ;)
 

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