Infernal pacts - appropriate for player characters?

GreatLemur said:
I passionately hate emo music and subculture, and even I'm annoyed at the persistent misuse of the term all over the Internet.
Video games, anime, emo -- whatever word can be mis-used to say "I don't like that, and thus it is immature", will be thus mis-used.

Cheers, -- N
 

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Nifft said:
Video games, anime, emo -- whatever word can be mis-used to say "I don't like that, and thus it is immature", will be thus mis-used.

If a word as clearly defined as "progress" (the definition of which is "positive change") can be misused, then anything is fair game to those that wish to muddle an issue.
 

Mourn said:
If a word as clearly defined as "progress" (the definition of which is "positive change") can be misused, then anything is fair game to those that wish to muddle an issue.
Little severe there. Using "progress" to discuss 4e isn't as insulting as branding anything you don't like as immature.

And the sentence you quoted referred to the entire internet, and the habit of non-D&D people to throw "Emo" around. So it goes beyond the pet peeve of 4e designers saying "progress".
 

Mourn said:
If a word as clearly defined as "progress" (the definition of which is "positive change") can be misused, then anything is fair game to those that wish to muddle an issue.
Is this directed at me in particular?

I recall being in a discussion in which there was disagreement about which of the two main definitions of "progress" was pertinent, but I don't recall if you would be angry about that discussion.

Oh well, -- N
 

Irda Ranger said:
To address the "conflicted characters make good novels", I do agree (a little - it has to be handled well), but what makes a good novel doesn't always make a good PC at a gaming table. The group dynamics have to be accounted for too.
Indeed, so many character traits or interactions between characters that work when everyone is written by the same author just don't when there are multiple "writers" as well as multiple characters.
 

Nifft said:
How can it be worse? I mean, at least there's many different character concepts which can be expressed using "Tiefling Warlock".

Name two. The second one will be stretched.

That doesn't mean "tiefling warlock" is a bad concept. The best (IMO) D&D games are built upon clichés ;)
 
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I think the warlock has a place in D&D's core classes, at least under my own personal classification of them ;)

Basic classes:
- Fighter
- Wizard
- Cleric
- Thief/Rogue

Alignment classes:
- Law - Monk
- Chaos - Barbarian/Bard
- Good - Paladin
- Evil - Assassin/Warlock
- Neutrality - Druid

So, to me, the Warlock would be the perfect evil class character (killing the assassin and taking its stuff, of course :D). It is so much so that, if I like 4E and switch to it, one of the first house rulings I'd make would be forbidding feral and shadow pacts. No wuss warlocks for me, sir :D
 

Betote said:
Name two.
Okay, just in 3.5e, using Tiefling and Warlock:

- Chaotic Good Tiefling Warlock, focused on "archery" (Point Blank Shot, Precise Shot, Eldritch Spear, some Essence Invocations). Other Invocations will be for personal mobility.

- Lawful Evil Tiefling Warlock, focused on "social engineering" (Bluff maxed out, plus social skill enhancing Invocations, plus Charm).

- Chaotic Evil area effect battlefield controller. Eldritch Shape invocations which grant area attacks, Chilling Tentacles, etc.

They're all true to different alignments, they're all playing within the 3.5e's more constrained version of the Warlock, and they will all play very differently. And you got a bonus one for free.

Cheers, -- N
 

You forgot Chaotic Neutral, Nifft.

Chaotic Neutral Tiefling Warlock - Stealth, recon, and cowardly "Me first". Focuses on stealth/movement invocations, as well as those skills.
 
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