I enjoy morally gray but I'm not a fan of inherently evil. If the class allows for morally gray, cool. If not, I won't use it and I'd prefer it not be there personally. My players are often forced to choose between lesser and greater evils, placing the needs of the many ahead of the needs of the few, and so on. They are no strangers to dark deeds done for the greater good. Sometimes they even make the "wrong" choice... but I like to think of my games as movies, and I prefer even my darkest heroes have some basic desire to ultimately see good prevail.
*shrug* I never got the need for everything to be playable, or at least outlined as so prominently, just for the sake of openness. Then again I find most overly "evil" campaigns just as boring as some of you find overly good ones.
*shrug* I never got the need for everything to be playable, or at least outlined as so prominently, just for the sake of openness. Then again I find most overly "evil" campaigns just as boring as some of you find overly good ones.