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Infinite Spells!

Droid101

First Post
Hey, one of my players just got a Book of Infinite Spells. Instead of rolling up what spell it is each time he flips a page, I want to do it all in advance. But... I feel like if I roll, I'll fudge it or change it.

So here is my (easy) challenge to you: post a spell. Any spell. Any random spell, arcane or divine. If you want to post a homebrew spell, please post the spell description so that I can have the PC readily be able to use it. It's that simple! :D
 

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(I wish I had my Wild Spellcraft here. I'd quote you the spell that changes objects into aurally similar objects, like changing a sword into a gord.)

Lacking that, I'll throw out

Align Weapon
Transmutation [see text]
Level: Clr 2
 

Pycen's Mold and Grass Controller & Regenerator
Necromancy/Abjuration
Sor/Wiz 6
Components: V, S, M
Casting Time: 1 hour
Range: Medium (100' + 10'/lvl)
Area: 1 5' sq./lvl, must be contiguous squares
Duration: Permanent
Save: No SR: No

This spell is cast on an area containing mold or grass of malign nature (e.g. russet mold, yellow mold, obliviax, boring grass, etc.), confining it to the designated area and regenerating it if it is destroyed. This mold must have grown there for at least one day or naturally appeared in the area.

This spell keeps the mold from leaving the chosen squares and makes
it grow back at a rate of one square per round starting from the square farthest away from the edge of the area.
Until this spell is dispelled, it continues to both sustain and control the mold/grass, keeping it alive without needing food. The creator found that the mold he used kept out annoying adventurers and peasants far better than a simple water moat.
 




Phantasmal Killer
Illusion (Phantasm) [Fear, Mind-Affecting]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text
Spell Resistance: Yes
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.
If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.
 

Psion said:
(I wish I had my Wild Spellcraft here. I'd quote you the spell that changes objects into aurally similar objects, like changing a sword into a gord.)
Hahaha, that's it, I'm making that spell myself!
 


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