What if each "faction" or "School" or whatevs... only had their one or two "special" spells?
Would it be a fun game of steal the spell? Hide your own special spells? other?
I think this would become a kind of corporate espionage game. Where wizards are constantly trying to steal one another's secrets. Which is, of course, a trope of fantasy fiction. Like any trope, used occasionally it can be fun. I wouldn't want to play a campaign that was nothing but this.
This brings up an interesting sub question to my original one =
Adventurers vs Telenovelaists
(That is to say, go on a quest folks - versus - stay in one spot and suffer drama folks) (D&D playloops versus Mage the Awakening perhaps)
Does either type need/benefit form Dynamic spells more or less?
Does ether type benefit from a specific variant of a mechanic of spell casting ?
Heh. I like "Telenovelists."
Anyhoo... I feel the rote vs. dynamic issue depends more on the variety of challenges faced by the PCs rather than the fictional location.
One might think that telenovelists would face similar challenges each adventure, and thus not suffer from a limited repertoire of spells. But there's no reason that that has to happen. Look at
Gilligan's Island. The castaways were on the same damn island for years. But they faced a wide variety* of situations.
Then there's
The Incredible Hulk. Bill Bixby wanders from town to town, never in the same place for long. But rather samey challenges in each place. Most of the issues are solved by hulking out. i.e. he had 1 rote spell.
I have no idea where I'm going with this. Except down memory lane.
*okay, I could come up with 3 types. Unusual occurrence presents opportunity to escape; unusual occurrence presents existential crisis; interpersonal drama. But the details varied.