kreynolds said:Fine. If you can't hold a civil conversation, no problem. I'll stop trying. You astound me with your infancy, Weeble. What a sad, sad man (boy), whatever. *shrug*
Weeble said:You will notice that the drop in civility started with you
Weeble said:You astound me with your personal attempts to argue for no reason.
Weeble said:Its posters like you who try to rack up hundreds of posts just for the number and then bash anyone with few posts.
Weeble said:grow up.
doktorstick said:Perhaps WotC did this on purpose so parties without rogues could still get through the doors albeit with more pain. Eventually, though, the DM just relegates himself to boredom saying "Don't roll. You get through in an hour. Let's move on."
/ds
gpetruc said:Anyway i'll add that if you try to damage a strong object every hit deals some damage to your weapon related to the materal hardness. For example smashing a wooden door (hard 5) with a metal (hard 10) axe wont be a problem, but if a giant with str+20 and a huge wooden greatclub tries to smash adamantite (hard 30 or something similar) he will probably break the club.
doktorstick said:This is not a rule. If it is, please point me to the book and page.
doktorstick said:(If it was one, it would apply to Sunder as well.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.