EzekielRaiden
Follower of the Way
Not at all. Because when the rules start and stop at "DM says," there are no mechanics. There are no tools. There is NOTHING to interact with, except cajoling the DM into doing whatever it is you want them to do--and failing probably about as often as you succeed (unless you "learn to play the DM" which is something I strongly dislike, it's manipulative.)I really don’t understand why this is any better to you than simply dm decides the dc. It seems like it’s going to boil down to precisely that.
You seem to be misunderstanding what I've asked for here.And if this is all you’ve been wanting to see any time you’ve talked about the skill and DC ‘issue’ then I think there’s been alot of miscommunication for a long time.
A DM exercising discernment and human reasoning is the absolute, bare-miniumum, basic floor for something. It is not, by itself, adequate. But "DM says" is exactly that--no more and no less. That is why I have a problem with it. There is no game. There is no engagement. There is no cleverly leveraging tools to achieve an end. There is, only and exclusively, badgering the DM to give you what you want, and being disappointed some significant portion of the time.
I disagree, and I don't think it's productive for us to discuss it any further. I consider your position cynical in the extreme; you consider mine idealistic to the point of ridiculous. I'm really not sure it is possible for us to discuss matters meaningfully if your starting position is, "It is not and will never be possible for D&D players to like a system that actually has mechanics for non-combat challenges." That, to me, is quite clearly an extreme position; "it is possible, but it may be difficult or require significant effort, so we should consider what our options are" is, if not an outright moderate position, at least significantly more moderate than "it is not and never will be possible."But, again, the community cannot accept that when you stop hiding