log in or register to remove this ad

 

D&D General Influence of official D&D lore on your home games?

How much influence does official D&D lore/canon have on your D&D home game/s?

  • None.

    Votes: 16 15.0%
  • Just a little.

    Votes: 44 41.1%
  • A fair bit.

    Votes: 34 31.8%
  • A lot.

    Votes: 14 13.1%
  • I stick to all official lore as closely as possible.

    Votes: 5 4.7%

  • Total voters
    107

J.Quondam

90% grunts. 10% thews.
On the meta level... It's interesting how different people interpret what "lore" means!

Personally, I think of it more or less in terms of all the "proper nouns" in D&D: places, history, cosmology, major NPCs, and the like. On the other hand, all the D&Disms arising from/expressed in the mechanics and all the weird world assumptions regarding dungeons, equipment, and so forth, I tend to think of as the "D&D genre." But putting those aspects of the game in among "lore" is certainly fair game. The line is definitely not a clear one!
 

log in or register to remove this ad

Now, one way around it would be to prominently support each edition's take as separate continuities that exist in alternate multiverses.
That's what we did in the late 70s, early 80s. Our characters would travel to The Land, Aphonion, Tellus, or Kherindal- all depending on what the DM called their campaign world. In one world Pholtus was a major god, in another it wasn't even an option. Some worlds had a city named Greyhawk, others didn't. As editions rolled by some of us adopted lore, others ignored it. You rolled with it.

(Kinda realize now my answer is a bit tangential to the statement, but still applicable, I think.)

To actually answer the question, "just a bit". I prefer to do my own thing, but every once in a while I come across something that I particularly like and incorporate it. For example, the rod of seven parts, ring of Gaxx, a cult that worships a sphere of annihilation, dragonmarks.
 
Last edited:

Fox Lee

Explorer
I explicitly jettison most of it, since I play only in non-official settings. And even within my own setting, I consider lore a fluid thing that will change with each game if it suits the characters or story better to have things be a different.

For things that are supposed to be setting-neutral (more a part of the broader D&D sub-genre) I'll often keep or adapt them provided they suit my game style, but I won't hesitate to throw them out if needs be. For example, running in 4e...
  • I kept the existing power sources as they are (except for shadow cus it's dumb).
  • I kept creature origins mostly, but codified them a bit differently to suit my cosmology (mostly demons being immortal rather than elemental).
  • The gods I ditched immediately. I've never liked gods who just matter-of-factly exist without question, so they were always going to get the boot.
  • Things like spell/ritual/item name references I just ignore. I couldn't care less what those things are named, since they players can call their version whatever they want anyway.
Basically I'll use non-setting specific lore if it seems cool or useful, but give it no authority if it doesn't.
 
Last edited:

Yora

Hero
I originally started working on a campaign setting as "Forgotten Realms, but 4000 years in the past before it was a human world". I soon made it it's own thing to not be constrained by some pre-established elements, and over the years it's become less and less like a D&D world, first kicking out dwarves and halflings, later orcs, then gnomes, and eventually humans. By now even dragons and giants are gone and there's pretty much nothing left of D&D specific elements. When I ran it in 5th edition last year, it was about as much regular D&D as Dark Sun.
 

Magister Ludorum

Adventurer
I have my own lore. My homebrew setting gets used for games using different systems, mainly D&D AND HERO but sometimes GURPS or BRP.

I'm currently running one part of the setting in 5e and another in HERO, with different storylines and pcs.
 

Laurefindel

Legend
Like @J.Quondam said, it really depends on what is considered "lore". Is "dwarves generally live underground" considered lore? Is "devils and demons are different things" considered lore". Is "Otiluke Resilient Sphere" considered lore becasue it refers to a specific mage?

Is "other planes of existence do exist" lore, or is lore knowing their names and the cosmological arrangement?

Does playing in a specific region of Forgotten Realms implies lore, or is lore knowing that from book X, Elminster did Y in year DR 1365 in that very same region of FR?

I have a feeling that even in a homebrew setting, ditching all default pantheons and great wheel cosmology, I'd still be checking the "a lot" option in the poll.
 

pemerton

Legend
Is "dwarves generally live underground" considered lore?
For my part, probably not. That's JRRT.

Is "devils and demons are different things" considered lore". Is "Otiluke Resilient Sphere" considered lore becasue it refers to a specific mage?

Is "other planes of existence do exist" lore, or is lore knowing their names and the cosmological arrangement?
Other planes, no - that's S&S/weird fantasy. But yes if you've got the names and arrangement!

Demons and devils distinct, especially in the D&D-ish sense of ordered hierarchy vs wild destroyers, I think yes. Otiluke's Resilient Sphere, I think yes because it references Otiluke and a magical effect that exists only in D&D (or maybe also Dr Strange?).

Does playing in a specific region of Forgotten Realms implies lore, or is lore knowing that from book X, Elminster did Y in year DR 1365 in that very same region of FR?
I feel yes to both, but with different degrees of intensity. I use GH maps in my BW play - I like the middle of the GH maps an all-purpose FRPG setting because it has Greyhawk, and Hardby, and the Bright Desert, and pirates on the Woolly Bay and Wild Coast, and Elves (Celene) and Dwarves (Lortmils) and Orcs (Pomarj). And this informed my choice of a fair bit.

If I was also using the particular timelines and disposition of personages that can be found in all the canonical GH material than I would have stepped it up to a lot.
 

I said a lot, because one of the things that drew me to D&D is the lore, and it's mostly what I've followed. To me, if you're going to have an established setting (Forgotten Realms, Dark Sun, Planescape, etc), then the lore is important. This doesn't mean you can't tweak/ignore the lore, but in official materials, at least, I feel it's important--one of the reasons I'm actually frustrated with 5e. Lore seems to be mattering less and less in the released materials, even though DMs have always been free to do with it what they want. But I'm probably in the minority in this feeling--I mean, 5e is clearly popular.

If I'm making up my own world, then I may take a little inspiration, but then build something that is my own (and establish my own lore). But
 

An Advertisement

Advertisement4

Top