Infrequent Players

I think my preferred solution is to have the frequently-absent players create characters, but try to steer them to classes that aren't too complicated in order to make it easier to run them as NPC's if/when necessary. If its a really rare player appearance, I think an NPC can be appropriate, and again it depends on the individual player. Some player are more open to that than others.
 

log in or register to remove this ad

Kid Charlemagne said:
If its a really rare player appearance, I think an NPC can be appropriate, and again it depends on the individual player. Some player are more open to that than others.

Kid -> I'm talking about MOC. I feel a little guilty asking him to when two (actually three depending on who you count) others play almost as infrequently as he does nowadays. :\ I had thought about having him run the orkling monk that is one of Trax's background NPCs (if she's OK with that), as it seems right up his alley and he might dig that. But then again, why not just let him play what he wants? What do you think?
 

That's who I figured you were talking about. I think he'd be fine with either, actually. I think he'd get a kick out of making up a PC of his own, but he also totally realizes his situation makes that tough. He's played NPC's before in games and never complained at all, so I think he would be fine with it.
 

How about they're NPCs most of the time, but the player helps create them? We end up doing that a lot. I'll throw out a few possibilities, and the player and I will come up with something that fits that they'll enjoy playing.
 

Remove ads

Top