Inherent Bonuses: +level to-hit and defenses?

PCs can currently get to damage...
+3 Feat
+4-5 Stat
+6 Enhancement
+6 Item
+5 Dragonshard
+Other (Fiddly, like Vanguard, Horned Helm, Kensei, Pitfighter, etc)

I'm assuming this is epic level (for the +6 item).

You can plausibly get +6 to +8 to damage from your stat, assuming you started with an 18 (after your +2 racial or human bonus), then boost at levels 4/8/14/18/24/28 to get a 24. That would give you +7. You could get another +2 bonus from an epic destiny. Am I adding boosts that don't exist?

What do you mean by enhancement bonus? Isn't that the same thing as an item bonus?
 

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I'm assuming this is epic level (for the +6 item).

You can plausibly get +6 to +8 to damage from your stat, assuming you started with an 18 (after your +2 racial or human bonus), then boost at levels 4/8/14/18/24/28 to get a 24. That would give you +7. You could get another +2 bonus from an epic destiny. Am I adding boosts that don't exist?

What do you mean by enhancement bonus? Isn't that the same thing as an item bonus?
enhancement = magic weapon bonus

Assuming an 18 starting prime stat and all stat boosts going to it, at level 30 you get:

+4 original stat
+4 stat boosts
(+1) ED stat boost
+3 feat
+6 enhancement
+6 item

for a total of +23 or +24 to damage.
 


Again, anecdotally... if I were a damage focused 24th level fighter and that's all I was trying to do, a melee basic (not even a charge) deals:
2W + 9 (Str) + 7 (Wis - Marked Scourge) + 7 (Wis - Paragon Path) + 4 (Item - Bracers) + 5 (Dragonshard - Radiant damage) + 4 (Feat - Radiant damage) + 5 (Enhancement) + 6 (Power - Stance) + 9 (Untyped - Power Attack) = 2W + 56

At 1st level, he did 1W + 4 (maybe 1W + 5). So... there's a heck of a lot more possible damage you can get if you're trying. Enough that if you cut out enough of it going to just adding level to damage works fine. And also matches monsters. The problem is making sure you skip enough of the other sources and it doesn't get too crazy with multiple attacks. Storm of Blades and Hurricane of Blades and such, I'm looking at you.

Said character could also "nova" by doing bash & pummel, AP harrying assault & trip up, for 5 attacks in round 1 for a standard monster's worth of damage. Damage is... not hard to get at epic, if you're really trying. The trick is how easy it is to end up not dealing any damage, creating a massive gap between the two ends.
 

Yeah... I very carefully don't do that much damage when I play. But it's interesting knowing how much you _could_ do if you wanted to.

The sad part is there are cheesier more distasteful routes like Kulkor Arms Master. That's where you really get your munchkin cred.

Heck, I forgot that you can also spend two feats to get ongoing 7 (Cleave style feat) and 7 damage at start of your turn onto that, for 2W+70 effective ;)
Disclaimer: My character doesn't have all these things. I've just noticed them as I went, and taken a reasonable number of them to keep combat flowing quickly mixed in with other fun feats.

I'd _love_ a version of the game that just added level to attack, defense, damage, and threw out all the extra crappy end runs.

Edit: One interesting trick might be to give a damage bonus based on level, but apply it per W for weapon powers and something similar for implement powers.

It'd be _awesome_ to fix it so Twin Strike doesn't end up better than Godstrike just because you can count damage bonuses twice.
 
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I, too, am very interested in running a more streamlined stat game when I start a Dark Sun campaign here after I finish my current one. Maybe I'm coming across as a bit lazy, but as someone who no longer subscribes to DDI, I (and my players) would like a much easier math system and just focus on the plethora of powers in our purchased supplements.
 

Make PC math work like monster math, and you're good to go on attacks, defenses, and damage, which more or less works out to be +1 attack, defenses and damage per level.

I'm half tempted to run one shot games, where I hand players a monster block as their PC, just spruce it up a bit with a daily power an action point, and a few healing surges.

I guess I too would like a version of the game where we can just play without having to worry about how accurate we're supposed to be, or how much damage we're supposed to do with a build. Am I doing too little? Too much? Am I playing a character that can't hit the broad side of a barn? Glass jaw? I don't want to deal with any of that. If my rogue is supposed to do 20 damage a hit, 30 damage with CA, just tell me that's my damage, don't make me pick up this feat and that item and max this stat, and choose that power to reach a hypothetical number, but not this paragon path or that race so I'm not doing too much.
 

@ +level to damage:

you forgot at-wills increasing by 1d and an exotic weapon.
So if you like, you get another average damage and about +5 for the extra damage dice.

And you really need to add the +1 bonus frome epic destiny into your calculation... so in reality, you increase your attack by 29 and your damage by 29 if you believe +29 to damage is necessary.
If you really work for it, you can increase "to hit" by another point and damage by even more than 30...
 

'm half tempted to run one shot games, where I hand players a monster block as their PC, just spruce it up a bit with a daily power an action point, and a few healing surges.

I'd recommend the companion rules (you can convert monsters, not just classed characters).
 

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