I'm considering using the rules for inherent bonuses in my campaign. One of my goals is to make things a bit simpler for my players, who are mostly 4e newbies and not really optimizers.
I'd like them to be able to focus on acquiring cool, useful and thematically appropriate items without having to worry about falling behind the curve because they haven't been acquiring pluses at the the rate the system assumes they will.
I am a little bit curious about the overall consequences of adopting the inherent bonus system. Are there any particular builds or character concepts that disproportionately benefit or suffer as a result of adopting these rules?
It seems to me that a player who wants magic weapons/armor/amulets, either for a still-higher enhancement bonus or because he wants a property that requires a minimum enhancement bonus that's equal to whatever inherent bonus he's receiving may enjoy little or no benefit from the inherent bonus system, while having less resources to work due to scaled back treasure parcels.
Is this something to be really concerned about wih the IB system, or is it not that big a deal?
Also, does the system have a lot of merit on the basis of being purely a math fix/simplification, or is mainly only of interest if you want to run a setting where magic items are rarer?
I'd like them to be able to focus on acquiring cool, useful and thematically appropriate items without having to worry about falling behind the curve because they haven't been acquiring pluses at the the rate the system assumes they will.
I am a little bit curious about the overall consequences of adopting the inherent bonus system. Are there any particular builds or character concepts that disproportionately benefit or suffer as a result of adopting these rules?
It seems to me that a player who wants magic weapons/armor/amulets, either for a still-higher enhancement bonus or because he wants a property that requires a minimum enhancement bonus that's equal to whatever inherent bonus he's receiving may enjoy little or no benefit from the inherent bonus system, while having less resources to work due to scaled back treasure parcels.
Is this something to be really concerned about wih the IB system, or is it not that big a deal?
Also, does the system have a lot of merit on the basis of being purely a math fix/simplification, or is mainly only of interest if you want to run a setting where magic items are rarer?