Initiate of the Faith and Divinity Feats

In terms of "bringing the fun" (which is what I consider my job to be as a GM), I would allow an Initiate of the Faith to take only the one Channel Divinity feat for their deity, to keep the fun moving.

Also, I gave all Clerics the appropriate Channel Divinity feat in place of Turn Undead at 1st level. It makes the faiths feel different from the beginning, and anyone who wants to blast undead can pick up Turn Undead as a feat.

I have found that it works very well in my games.

I'm with Zinovia — I give it in addition to turn undead. They're so situational and inherently limited (can only use one even if you have more than one) that it didn't seem worth it to remove turn undead. Particularly, some gods' channel divinity feats are worse than others, so I didn't want to penalize their followers or make deity choice an optimization issue.
 

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