Angel Tarragon
Dawn Dragon
INJURY AND DEATH
Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower.
LOSS OF HIT POINTS
The most common way that your character gets hurt is to take lethal damage and lose hit points
What Hit Points Represent: Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
Effects of Hit Point Damage: Damage doesn’t slow your character down until her hit points reach 0 or lower. At 0 hit points, your character is disabled. When your character has negative hit points that is less than her DTH she is dying. When the character has negative damage that equals or exceeds her DTH she is dead.
DTH: DTH, or Death Threshold, is the negative number at which your character ceases to live. All characters have a base DTH that starts at -10. The player then subtracts her Constitution modifier from the base to find her modified DTH. Further at 1st level and every level thereafter the player’s character gains a -1 to her DTH. The selection and application of certain feats may further reduce the character’s DTH.
Massive Damage: If you ever sustain so massive that a single attack equals or exceeds your MDT and it doesn’t kill you outright, you must make a DC20 Fortitude save. If this saving throw succeeds your character is pushed or blown back 1 square (unless there is something stopping this from happening, like if the character is grappled, pinned, up against a wall, or some other circumstance) and is dazed for the remainder of the round plus the next round. A failed save indicates that the character might be okay or that her life is in jeopardy.
A character that fails her Fort save must make another; this time at DC30. If the second save is successful the characters’ hit points drop to 0 and she is disabled. If it fails the character is reduced to a number of hit points equal to one higher than her DTH; she is unconscious dying. Her comrades have one round to help her. If they fail to do so, then on the next round she loses one more hit point and is dead.
MDT: Fine 10 Base + 10 for every size category above. Add Con score. Sum of the two equals characters base MDT.
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As per massive damage I might add a bit about crushing damage coming from above. Its deadliness would depend on the character's Awareness/Perception of the attack. Such an attack on the character from an object would most likely cause the pc to be pinned and to get the object off requires a collective Strength check (the more it weighs the higher the DC).
These rules are standard for Tale of the Twin Suns.
Your hit points measure how hard you are to kill. No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower.
LOSS OF HIT POINTS
The most common way that your character gets hurt is to take lethal damage and lose hit points
What Hit Points Represent: Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
Effects of Hit Point Damage: Damage doesn’t slow your character down until her hit points reach 0 or lower. At 0 hit points, your character is disabled. When your character has negative hit points that is less than her DTH she is dying. When the character has negative damage that equals or exceeds her DTH she is dead.
DTH: DTH, or Death Threshold, is the negative number at which your character ceases to live. All characters have a base DTH that starts at -10. The player then subtracts her Constitution modifier from the base to find her modified DTH. Further at 1st level and every level thereafter the player’s character gains a -1 to her DTH. The selection and application of certain feats may further reduce the character’s DTH.
Massive Damage: If you ever sustain so massive that a single attack equals or exceeds your MDT and it doesn’t kill you outright, you must make a DC20 Fortitude save. If this saving throw succeeds your character is pushed or blown back 1 square (unless there is something stopping this from happening, like if the character is grappled, pinned, up against a wall, or some other circumstance) and is dazed for the remainder of the round plus the next round. A failed save indicates that the character might be okay or that her life is in jeopardy.
A character that fails her Fort save must make another; this time at DC30. If the second save is successful the characters’ hit points drop to 0 and she is disabled. If it fails the character is reduced to a number of hit points equal to one higher than her DTH; she is unconscious dying. Her comrades have one round to help her. If they fail to do so, then on the next round she loses one more hit point and is dead.
MDT: Fine 10 Base + 10 for every size category above. Add Con score. Sum of the two equals characters base MDT.
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As per massive damage I might add a bit about crushing damage coming from above. Its deadliness would depend on the character's Awareness/Perception of the attack. Such an attack on the character from an object would most likely cause the pc to be pinned and to get the object off requires a collective Strength check (the more it weighs the higher the DC).
These rules are standard for Tale of the Twin Suns.
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