I'm putting together a d20 injury variant. It uses the wound categories "established" by the Cure X Wounds spells. The system itself is adapted from the True20 system by Green Ronin.
I'm using the True20 system for determining what sort of injury is received based on how well the attacker hit. What I need help with is establishing what each type of injury does to the injured. For example, how do you see the following injury types affecting a character?
Minor Wound
Light Wound
Moderate Wound
Serious Wound
Critical Wound
I also added Fatal Wound and Death as injury categories. The difference between them being that a Death Wound kills a lot faster than a Fatal Wound.
Please note I'm talking not just about the effects of individual wounds, but about cumulative effects as well. Now a Minor Wound probably won't add to the effects of a Moderate or Serious Wound, but a Light Wound probably would. Then you have the problem of numerous Minor Wounds. The Death by a Thousand Paper Cuts deal.
If you have any experience in or links to information on traumatic injury it would be a great help.
One last thing. In the system I've devised lesser wounds do not add up to a greater wound. A fighter gets 20 Minor Wounds in the course of battle he has 20 Minor Wounds, not 2 Moderate Wounds (for example). The effects of all those Minor Wounds may be equivalent to the effects of 2 Moderate Wounds, but he is healing from Minor Wounds and not Moderate. (Means healing won't take near as long, so long as he gets the proper care and nutrition.)
Any ideas you come up with go ahead in post them in this thread. Thanks.
I'm using the True20 system for determining what sort of injury is received based on how well the attacker hit. What I need help with is establishing what each type of injury does to the injured. For example, how do you see the following injury types affecting a character?
Minor Wound
Light Wound
Moderate Wound
Serious Wound
Critical Wound
I also added Fatal Wound and Death as injury categories. The difference between them being that a Death Wound kills a lot faster than a Fatal Wound.
Please note I'm talking not just about the effects of individual wounds, but about cumulative effects as well. Now a Minor Wound probably won't add to the effects of a Moderate or Serious Wound, but a Light Wound probably would. Then you have the problem of numerous Minor Wounds. The Death by a Thousand Paper Cuts deal.
If you have any experience in or links to information on traumatic injury it would be a great help.
One last thing. In the system I've devised lesser wounds do not add up to a greater wound. A fighter gets 20 Minor Wounds in the course of battle he has 20 Minor Wounds, not 2 Moderate Wounds (for example). The effects of all those Minor Wounds may be equivalent to the effects of 2 Moderate Wounds, but he is healing from Minor Wounds and not Moderate. (Means healing won't take near as long, so long as he gets the proper care and nutrition.)
Any ideas you come up with go ahead in post them in this thread. Thanks.