To expand on the margin of success stuff above, the margin of success is determined by subtracting the targets armor class from the attacker's die roll, adding 1, and then adding or subtracting the weapon's modifier, if any, and the attacker's size modifier. For example, a halfling sized sword has a margin of success bonus of +1 (+3 for the sword, -2 for the halfling's size), while an ogre sized sword has a bonus of +5 (+3 for the sword and +2 for the ogre's size). This gives the following results:
0 or less: An "owie". A scratch or a sting, has no effect and usually heals inside of a week. Blood loss negligible.
1-5: Minor wound: No effect in and of itself, nor is there any appreciable effect regardless of the number of Minor Wounds sustained (this replaces the cumulative effect noted above (I changed my mind.)). Blood loss of 1 or 2 points after which bloodloss ceases. Unless a Constitution check versus a DC of 10 is failed. Minor shock occurs if a Con check vs. a DC of 5 fails.
6-10: Light Wound: -1 on all rolls. Blood loss of 2-4 points (d3+1) per hour until bleeding is stopped. Con check against a DC of 15 each hour after the first hour. Minor shock automatic Moderate shock occurs if a Con check vs. a DC of 10 fails
11-15: Moderate Wound: -2 on all rolls. Blood loss of 2-4 points each half hour. Bloodloss can be halted on a successful Heal check against a DC of 20. Moderate shock automatic Serious Shock occurs if a Con check vs. a DC of 15 fails..
16-20: Serious Wound: -8 on all rolls. Blood loss of 2-4 points every 10 minutes. Blood loss can be halted on a successful Heal check against a DC of 25. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 20 fails.
21-25: Critical Wound: No actions possible. Blood loss of 2-4 points each minute. Blood loss can be halted on a successful Heal check against a DC of 30.. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 25 fails.
26-30: Fatal Wound. No actions possible. Bleeding as above under Critical Wound. Fatal Shock automatic.
31-40: Death Wound: As above under Fatal Wound, but Fatal Shock leads to death in 1 minute instead of 1 hour.
Effects of shock:
Minor Shock: Subject dazed until shock passes. Subject can rally with a successful Wis check vs. a DC of 5. While dazed all rolls are at -4
Moderate Shock: Subject stunned, no actions possible. Subject can rally with a successful Wis check vs. a DC of 10.
Serious Shock: Subject semi-conscious, no actions possible and subject is made prone. Rally is not possible and subject will go into a fatal shock within an hour if not treated.
Fatal Shock: Subject unconscious. Death occurs in 1 hour without care. 1 minute if the injury is a Death Wound.
How do those sound? Am i being too harsh, or not harsh enough?
0 or less: An "owie". A scratch or a sting, has no effect and usually heals inside of a week. Blood loss negligible.
1-5: Minor wound: No effect in and of itself, nor is there any appreciable effect regardless of the number of Minor Wounds sustained (this replaces the cumulative effect noted above (I changed my mind.)). Blood loss of 1 or 2 points after which bloodloss ceases. Unless a Constitution check versus a DC of 10 is failed. Minor shock occurs if a Con check vs. a DC of 5 fails.
6-10: Light Wound: -1 on all rolls. Blood loss of 2-4 points (d3+1) per hour until bleeding is stopped. Con check against a DC of 15 each hour after the first hour. Minor shock automatic Moderate shock occurs if a Con check vs. a DC of 10 fails
11-15: Moderate Wound: -2 on all rolls. Blood loss of 2-4 points each half hour. Bloodloss can be halted on a successful Heal check against a DC of 20. Moderate shock automatic Serious Shock occurs if a Con check vs. a DC of 15 fails..
16-20: Serious Wound: -8 on all rolls. Blood loss of 2-4 points every 10 minutes. Blood loss can be halted on a successful Heal check against a DC of 25. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 20 fails.
21-25: Critical Wound: No actions possible. Blood loss of 2-4 points each minute. Blood loss can be halted on a successful Heal check against a DC of 30.. Serious shock automatic. Fatal shock occurs if a Con check vs. a DC of 25 fails.
26-30: Fatal Wound. No actions possible. Bleeding as above under Critical Wound. Fatal Shock automatic.
31-40: Death Wound: As above under Fatal Wound, but Fatal Shock leads to death in 1 minute instead of 1 hour.
Effects of shock:
Minor Shock: Subject dazed until shock passes. Subject can rally with a successful Wis check vs. a DC of 5. While dazed all rolls are at -4
Moderate Shock: Subject stunned, no actions possible. Subject can rally with a successful Wis check vs. a DC of 10.
Serious Shock: Subject semi-conscious, no actions possible and subject is made prone. Rally is not possible and subject will go into a fatal shock within an hour if not treated.
Fatal Shock: Subject unconscious. Death occurs in 1 hour without care. 1 minute if the injury is a Death Wound.
How do those sound? Am i being too harsh, or not harsh enough?