The_Universe
First Post
I'd say that this...
Why not? Because the way a character feels is entirely determined by the player, and (at best) are sometimes also up to DM's discretion.
However, Takyris has included this...
And it doesn't seem like it has a lot to do with migraine headaches, since they're not typically (as far as I am aware) based on imminent danger of injury or death.
The short version: I'd be uncomfortable with any flaw that allows a save to mitigate its in-game effect.
In fact, a more apropriate version is probably just:
Easily Shaken: You take a -2 penalty on attack rolls, saving throws, and skill checks. The penalties to skill checks do not apply when circumstances would normally allow you to take 10 or 20.
...is far too subjective. Just like you can't have a feat that's abilities come into play when a character "feels" a certain way, you shouldn't have a flaw based on that same sort of standard.The migraine occurs every time the character feels physically threatened.
Why not? Because the way a character feels is entirely determined by the player, and (at best) are sometimes also up to DM's discretion.
However, Takyris has included this...
...which somewhat mitigates the problems of having a flaw based on feelings. However, I'd say the flaw is simply not as "flawed" as the rest of its brethren. It's very specific, and has a way for a character to easily avoid its worst effects. When taken in contrast with an "official" flaw that flat out penalizes melee or ranged attacks by the equivalent of 2 or 3 levels, a flaw that might only leave a character shaken after they've taken damage in a combat (far from a guarantee) seems a little light on penalties.The first time in each combat that the character is attacked directly or suffers damage in combat, the character must also make a Fortitude save (DC15).
And it doesn't seem like it has a lot to do with migraine headaches, since they're not typically (as far as I am aware) based on imminent danger of injury or death.
The short version: I'd be uncomfortable with any flaw that allows a save to mitigate its in-game effect.
In fact, a more apropriate version is probably just:
Easily Shaken: You take a -2 penalty on attack rolls, saving throws, and skill checks. The penalties to skill checks do not apply when circumstances would normally allow you to take 10 or 20.
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