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Insight about Plane of Mirrors?

Ferox4

First Post
I'm looking for a little guidance about this plane. I don't own Manual of the Planes, but have access to it. Is there info in there or is it somewhere else?

Also, any brief synopsis about this place would be helpful to me this morning. Thanks.

F4
 

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Manual of the Planes, p. 204. Only place I know of it being.

Not much to it, even there. Just an idea seed for the GM to do something more interesting with.
 

Basically, it's a place where the entry mirror is connected with 5d4 other mirrors that can connect anywhere. It doesn't connect to other transitive planes, though.
 
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You can also get a bit of insight about the Plane of Mirrors by reading through the Nerra entry in the Fiend Folio (info about "replicas", "constellations", etc).
 

Turjan said:
Basically, it's a place where the entry mirror is connected with 5d4 other mirrors that can connect anywhere. It doesn't connect to other transitive planes, though.

While succint, I think you missed a couple of other important points.

Namely -
There are actually multiple mirror planes. Each constellation of mirrors has its own separate plane.

And more importantly
Upon entering a given mirror plane, the plane generates a mirror version of the traveler who wishes to destroy the original. If the mirror version is slain, another one will not arise for the same mirror plane. (This was the basis for a major plot in my game, and an example of how the MOP can help ANY game.)
 

Plane of Mirrors?

Let me reflect. Ok, sorry, I had to do it. :p Seriously, pay attention to what Psion said about the mirrored version of the traveller. Also, I can't recall what it says of the top of my head, but it might be worth it to look in the DMs Guide at the mirror based magic items (mirror of opposition, lifetrapping). I don't know how helpful it would be but it could give you some ideas.

Finally, here's something I got off the web and saved to my HD, it's not D&D, but I enjoyed reading it.

"According to most people, all physics books, and so-called common sense, mirrors work on the basic principle of the reflection of light. But these thoughts couldn’t be farther from the truth. You see, the image of yourself that you see in a mirror is not an image, but, rather it is yourself. Actually, to be more precise, it isn’t yourself, but instead an identical copy of you.

According to the multiverse theory, there are an infinite number of ‘universes’ like our own, but with minor differences in the history of each universe’s events. A simple glass mirror is a gateway into those other universes, a sort of temporal anomaly. You cannot enter this other universe, however, but you can see into it. What most people think is their reflection is actually their counterpart in another universe looking in a mirror at the exact same time they are.

The reasoning behind this discovery is the ‘refraction’ of light in a mirror, or reflective surface. Mirrors and all reflective glass have an unusually high gravitational density, which means a small amount can have enormous gravitational pull. A mirror or lens doesn’t refract light; it bends it through gravity, like a black hole. (Black holes have been analyzed with the Hubble telescope and it has been discovered that black holes are just planet-sized glass discs.) A black hole has much more intense temporal anomaly effect than a small mirror, so falling through one could actually put you into a different universe.

This multiverse-mirror theory explains many natural phenomena. Finding ‘your double’ isn’t sheer coincidence, it happens when a temporal anomaly sucks your counterpart into this universe with you. When someone gets sucked out of this universe, we believe that they disappear, but they really are just relocated. Also, the Bermuda Triangle is a temporal anomaly. All of those lost ships are lost in some random alternate universe wondering what the heck happened! Déjà vu is when you switch places with a counterpart, and undergo events that you have already committed in this universe! Amnesia is an alternate effect of this place swapping. Instead of remembering the events in the other universe, you forget them all, and don’t remember who you are."


If you don't find enough info, you may want to consider doing a google search for info on mirror universes, I'm sure the web will produce lots of stuff to consider.
 



There are two other sources that can provide a little insight into the Plane of Mirrors; both are 2nd edition supplements. The first is Tales from the Infinite Staircase and the second is Ravenloft's Carnival.

Tales from the Infinite Staircase has an adventure called "Reflections" set in the rilmani city Sum-of-All at the base of the Spire in the Concordant Domain of the Outlands. The city was originally built by a race called the kamerel who retreated into the Plane of Mirrors to escape the incursion of other races. The only thing remaining from the kamerel empire is the Mirrored Library in Sum-of-All, which contains a reflection of every book ever written in the multiverse.

Carnival has background information on the carnie barker Tindal and the fact he's actually a native of the Plane of Mirrors...his Prime Material counterpart was an evil wizard dabbling in mirror magic, who managed to cause the two to switch planes of existence. Tindal is billed as "The Amazing Soul-less Man" and shows how he has no reflection in mirrors as part of his schtick. His counterpart, Tindafulus, hasn't found a way to escape the Plane of Mirrors, but he has learned how to use mirrors to peer into the Prime Material world...he now survives as an information broker.

Last but not least, I'd recommend checking out The Book of Eldritch Might (or the 3.5 version The Complete Book of Eldritch Might) by Malhavoc. It contains the mirror master prestige class and a selection of mirror spells if you want to more fully develop the denizens of the Plane of Mirrors.
 

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