Arjhan Khudrat
"The strands of your fate are held in the palm of my hand. You face judgment here."
Male Dragonborn Rogue/Paladin of the Raven Queen
Initiative +3;
Senses Passive Insight 9, Passive Perception 9
HP 25; Bloodied 12; Healing Surge 7; Surges Per Day 7
AC 15;
Fort 13,
Ref 15,
Will 13
Speed 6
Action Points 1
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Dagger (standard; at-will) ✦ Weapon
+7 vs AC; 1d4+3 damage.
Shuriken (standard; at-will) ✦ Weapon
Range 6/12; +6 vs AC; 1d6+3 damage.
Piercing Strike (standard; at-will) ✦ Weapon
+7 vs. Refl. Hit: 1d4+3
Riposte Strike (standard; at-will) ✦ Weapon
+7 vs. AC. Hit: 1d4+3. If target attacks me before start of my next turn, make an immediate interrupt: +7 vs AC Hit 1d4+3.
Dazing Strike (standard; encounter) ✦ Weapon
+7 vs. AC. Hit: 1d4+3 and dazed until the end of my next turn.
Easy Target (standard; daily) ✦ Weapon
or
+7 vs. AC. Hit: 2d4+3 and target is slowed and grants combat advantage (save ends both). Miss: half dmg and target grants combat advantage until end of my next turn.
Dragon Breath (minor; encounter) ✦ Acid
Blast 3; Targets all; Attack +5 vs. Refl. Hit: 1d6+1 acid damage.
Divine Challenge (minor; encounter) ✦ Divine, Radiant
Blast 5; Target 1; Effect: Mark target. Target takes -2 attack when not attacking me. Takes 6 damage the first time that attack doesnt include me. Must engage target each round for it to remain marked.
Dragonborn Fury: +1 attacks when bloodied
Draconic Heritage: Add Con Mod. to surve value
Brutal Scoundrel: +3 sneak damage
Rogue Weapon Talent: shuriken dmg is higher, +1 attacks with daggers
Sneak Attack: +2d6+3 damage 1/rd when attacking an enemy that I have combat advantage against
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Alignment Unaligned;
Languages Common, Draconic
Str 16 (+3)
Dex 16 (+3)
Wis 8 (-1)
Con 13 (+1)
Int 10 (+0)
Cha 16 (+3)
XP: 325
Skills: Acrobatics +8, Athletics +8, Diplomacy +8, History +2, Intimidate +10, Stealth +8, Streetwise +8, Trickery +8
Feats: Soldier of Faith
Gear: Leather Armor, 5 Daggers, 10 Shuriken, Standard Adventurer's Kit, Climber's Kit, Holy Symbol, Silk Rope (50'), Thieves's tools; 13gp (72lbs)
Description and Personality: Arjhan is short for a dragonborn which isn't saying much as he towers over the dwarves from his homeland, Storm Peak. His dark black scales and the forward facing horns on his head point rather obvious to his heritage. Arjhan speaks with a low, gruff voice that draws attention, attracting people to listen. Often quite charismatic, the black dragonborn is also capable at stealth. Often a little too quick to judge, Arjhan makes snap decisions feeling that he has his Goddess' back. Fate requires her due.
History: Originally from Storm Peak, Arjhan found succor in the heart of the stronghold from the oddest of sources. Where most choose to follow Moradin or other combat oriented dieties, Arjhan found the Raven Queen. His choice to follow the Goddess of Fate and Death was not popular, but his felt her calling in the back of his mind. Her voice lead him deep into the Storm Peak beyond the Black Gate at the base of the stronghold. Deep into the black he followed her to a small shrine hidden behind a tight crevice. A dreadful ghoul had settled in, defiling the ancient shrine. Arjhan waited patiently for the ghoul to leave, hunger driving it to seek flesh closer to the citadel. As it moved he set upon it with his daggers and melting it with his breath. The foul undead turned on him, its face half melted, and bit down hard on his arm. Arjhan still bears an angry scar from that encounter. He left Storm Peak not long after, traveling south again at the calling of his Queen.
[sblock=Character Builder]====== Created Using Wizards of the Coast D&DI Character Builder ======
Arjhan Khudrat, level 1
Dragonborn, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel
FINAL ABILITY SCORES
Str 16, Con 13, Dex 16, Int 10, Wis 8, Cha 16.
Starting Ability Scores
Str 14, Con 13, Dex 16, Int 10, Wis 8, Cha 14.
AC: 15 Fort: 13 Reflex: 15 Will: 13
HP: 25 Surges: 7 Surge Value: 7
TRAINED SKILLS
Stealth, Thievery, Bluff, Streetwise, Acrobatics, Athletics, Intimidate.
FEATS
1: Soldier of the Faith
POWERS
1, At-Will: Piercing Strike
1, At-Will: Riposte Strike
1, Encounter: Dazing Strike
1, Daily: Easy Target
ITEMS
Adventurer's Kit, Leather Armor, Dagger (5), Shuriken (10), Climber's Kit, Holy Symbol, Rope, Silk (50 ft.), Thieves' Tools
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock][sblock=XP Log]
- 225 for Skill Challenge to convince Mayor to help.
- 100 for encounter one vs. bandits.
[/sblock]