Note that I have one level 6 magic item, two level 4s, and one level 3. I credited the character with the difference between a level 5 and level 4; is that okay?
I originally thought about Eladrin, but then I got the feeling that we were going with less "magical" races, so I opted for Half-elf over Human (mostly b/c of the Racial Encounter power that can serve up a plate of possible buffs).I don't care which build you choose, but your power selection suggests that you might want to switch. Warlord's Favor (as Tactical), Lead the Attack, and Adaptive Stratagem are all significantly better with a higher Int modifier.
Problem with that is that Half-Elf is completely non-synergistic with Tactical Warlord. You could change to Eladrin or Human, but that might involve completely reconcepting your character.
I always figured that a Charge attack was always the dumbest possible move to do in D&D, as well as being hard to pull off due to the way you have to move on squares. A +1 to attack for 1-3 opponents versus a +3 for all allies in 5 squares... Lead the Attack seems far better.Alternately, you might consider tweaking your power lineup. Hammer and Anvil is likely stronger on your current build than Warlord's Favor. Also, it looks like you might have a great party for Lamb to the Slaughter instead of Lead the Attack.
Agree. I went with Rousing Assault instead.In any case, I recommend rethinking at least one of your at-will selections. Opening Shove is a trap. [...] Furious Smash is a very situational power unless you start with a Charisma of 18 and increase it at every level (with 16 Cha you lose damage vs. a MBA, so it's only good use is for setting up a power that has a very strong effect on a hit). I think you want at least one at-will power that is superior to a melee basic attack, and right now, neither of your choices is that.
The key is that those Charge attacks are all happening for free. Three extra attacks RIGHT NOW (plus the repositioning you get to do) is probably better than +3 to attacks for the party for one round. Certainly not always, and I won't fault you for keeping Lead the Attack. But don't think of it as +1 to attacks for 3 allies--think of it as generating 3 standard actions.I always figured that a Charge attack was always the dumbest possible move to do in D&D, as well as being hard to pull off due to the way you have to move on squares. A +1 to attack for 1-3 opponents versus a +3 for all allies in 5 squares... Lead the Attack seems far better.
Yes, they get the bonus twice.Agree. I went with Rousing Assault instead.
Here's a q, though. If I use Rousing Assault and then follow it up with Stand the Fallen, do all allies get my Cha bonus twice in HP?
I am going to allow ONE player to play a multiclass or hybrid Vampire (see the article I linked above). Not a single class Vampire, though. And you need to detail HOW you were stricken with vampirism in your background (it may come back to haunt you muhahahahaha)
I'm very interested but I try to keep my character options to the CB to preserve my sanity. Those feats and such won't be available until... late September I think. Is that too late for the game's start?
Hmm... probably.
... Anyone else want to join Erasmus on his quest to rid the world of nosferatu? tiornys and Walking Dad, your characters might be compatible for some crossover backgrounds, what do you think?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.