Insight's Secret Wars RG


This is the RG thread for my Mutants & Masterminds 3rd edition SECRET WARS game. This thread will be used for players to post the "permanent" versions of their characters. These characters should be kept up to date. Where an issue arises, these posts will be considered "official".

OOC Thread
IC Thread

Blitz (Thanee)
Echo (Shayuri)
Nightengale (jkason)
Optic (Jemal)
Ricochet (hero4hire)
The Visitor (Walking Dad)

Here's the list of major NPCs with their general ages and genders.


The Atomic League is a group of scientists who were transformed by their nuclear experiments into super-powered beings. Though they are ostensibly "good", the law and the public do not trust them.
  • Core (M; 30s): Acts as a "battery" for radiation-based powers
  • Halflife (F; late 20s): Projects radiation
  • Lady Nuke (F; 30s): Has radiation-based melee attacks and effects
  • Meltdown (M; 20s): Uses microwave radiation to heat up objects and people (this is changed from the initial description; I changed his powers)

The Crusaders are a quasi-governmental entity first established to keep various super-powered beings from becoming national security threats. Though the Crusaders are associated with the US Government and other world governments, they act independently (for the most part).
  • Between (F; 20s): Teleporter
  • Captain Epsilon (M; age unknown, appears 30s - 40s): Super strong with some magical equipment
  • Glitter Girl (F; 20s): Uses magic dust and beams to blind and damage
  • Metabo-Lad (M; late teens): Has superhuman speed and metabolism
  • Prodigy (M; early teens): Telekinetic and telepathic powers
  • Steelclad (F; age unknown): Armored suit
  • Super-Fly (F; 30s): Shrinks and becomes strong and quick

  • Avatu (M; age unknown): Alien from another dimension with super advanced technology
  • The Duelist (M; appears 30s): Immortal swordsman
  • Omen (M; late 20s): Uses precognition and other psionic abilities in melee combat
  • Velocity (F; 20s): Speedster


This pair of thuggish supervillains are pretty powerful together, less effective apart.
  • Assault (M; 30s): Charges up improvised weapons
  • Battery (M; 30s): Strong and tough, a tank

The Maidens of Mayhem are an all-female group of supervillains.
  • Amp (F; early 20s): Lightning powers
  • Entropy (F; 30s): Destroys objects and weakens her foes
  • Epicenter (F; late 20s): Causes earthquakes
  • Jade (F; early 30s): A ninja, with all that entails
  • Scream (F; early 20s): Uses sonic powers

Turmoil is the major supervillain group of the setting. They are most often set against the Crusaders.
  • The Claw (M; 30s): Uses a powerful ultra-technology claw
  • Dr. Hand (M; 40s): Telekinetic powers
  • The Golem (M; age unknown): Magical construct, a tank
  • Lilith (F; age unknown): A demoness with mind control powers
  • Midnight Shadow (M; 30s): Uses various darkness based effects
  • Mountain (M; late 20s): A tank that grows to epic size
  • Obsidian (M; late 20s): Uses strange black energy to various effects
  • Red-Eye (M; late 20s): A sniper of superhuman ability

  • The Mask (M; age unknown, possibly 40s): Uses gadgetry and super skills (think evil Batman)
  • Nemesis (M; late 30s): Steals powers
  • The Oracle (M; 50s): Superior magical abilities
  • Queen Cyborg (F; age unknown): A giant cybermechanical villain
  • Tick-Tock (M; age unknown): Time-based powers
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Reserved for GM notes, including xp awards.

2/11/12: Each PC receives 1pp for surviving the "Prelude"!
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First Post

[SBLOCK=Character Sheet]Blitz


Real Name Kimberly Taylor
Gender female
Age 19
Height 5' 6"
Weight 120 lbs
Hair blonde
Eyes blue

Power Level 10
Power Points 150

Experience 1
Hero Points 1

Strength 0
Stamina 4
Agility 7
Dexterity 0
Fighting 4
Intellect 0
Awareness 4
Presence 4

Power Points: 46 PP

Initiative +15
Lightning Strike +15 (Close, Damage 5, Critical 18-20)
Lightning Stun +15 (Close, Fortitude DC 15 → Dazed/Stunned/Incapacitated, Critical 18-20)

Dodge 15
Parry 15
Will 12
Fortitude 8
Toughness 5 (4 w/o Defensive Roll)

Power Points: 31 PP

Acrobatics +15(8)
Athletics +5(5)
Close Combat: Unarmed +15(11)
Deception +10(6)
Insight +10(6)
Perception +10(6)
Persuasion +10(6)

Power Points: 24 PP

Agile Feint
Attractive 2
Defensive Attack
Defensive Roll 1
Evasion 2
Favored Environment: Air
Improved Critical: Unarmed 2
Improved Initiative 2
Improved Trip
Languages (English, German) 1
Move-By Action
Power Attack
Takedown 2
Uncanny Dodge

Power Points: 20 PP

Array (20 PP per Configuration) - (Structure Cost: 20+2 = 22 PP)
» Extra: Alternate Effect 2 [+2 PP]
“Lightning Speed” [Mutant / Biological / Electricity]
Speed 20 - (Power Cost: 20x1 = 20 PP)
“Lightning Surge” [Mutant / Biological / Electricity]
Flight 10 - (Power Cost: 10x2= 20 PP)
“Ball Lightning” [Mutant / Biological / Electricity]
Insubstantial 3 - (Power Cost: 3x5+1 = 16 PP)
» Feature: Environment (Light) 1 [+1 PP]
Flight 2 - (Power Cost: 2x2 = 4 PP)

Array (5 PP per Configuration) - (Structure Cost: 5+1 = 6 PP)
» Extra: Alternate Effect 1 [+1 PP]
“Lightning Strike” [Mutant / Biological / Electricity]
Damage 5 - (Power Cost: 5x1 = 5 PP)
“Lightning Stun” [Mutant / Biological / Electricity]
Affliction 5 - (Power Cost: 5x1 = 5 PP)
» Defense: Fortitude
» Conditions: Dazed/Stunned/Incapacitated

“Memory Cloth” [Invented / Technological / Psionic]
Feature 2 - (Power Cost: 2-1 = 1 PP)
» Effect: Quick Change 2
» Flaw: Removable [-1 PP]

Power Points: 29 PP

Doing Good

Blitz is a ravishingly beautiful girl in her late teens, bordering on twenty. She is of average size with a slender build. Her blonde hair is worn open and at shoulder-length, her blue eyes sparkle with intensity. She prefers casual clothes, and is usually seen wearing blue jeans and purple chucks, as well as a purple t-shirt sporting a stylized yellow lightning bolt. Depending on the weather, she wears a gray hooded zipper and/or a black leather jacket in addition. She can change her outfit in any way she likes, though, since her mother gave her a dress made out of some weird alien fabric, that can draw upon her memories to shift and change its appearance into whatever she can imagine, for her eighteenth birthday.

Twenty-one years ago, her newly wed mother, Kristin Klock, had moved from Germany to the United States to live together with her american husband, Steven Taylor. Two years later, their daughter was born. At first, Kimberly didn't show any signs of having inherited her mother's powers. She was just a normal girl, and what a pretty one. She always had a knack for gymnastics, too. Being extremely lithe and nimble, and drop-dead gorgeous as well, cheerleading was an obvious choice at high school, and she continues with her sport now that she attends college. Knowing the dangers of the world rather well, her mother made sure, that she had regular martial arts lessons also, to be able to defend herself. Kimberly proved to be quite talented at it and made fast progress. During high school it became apparant, that Kimberly did, in fact, inherit her mother's powers. A lot more training followed, making her ready to take over her mother's place in her group, Forever Freedom. Having found her place in the world, the original Blitz was longing for retirement already. Kimberly is eager to find acknowledgement and recognition for her own deeds, however, not wanting to feed solely off her mother's reputation, but to find her own destiny.

Berlin. 1964. She was at the window. Heavy clouds were darkening the sky. A storm was gathering, maybe the biggest the country had seen during the century. Thunder roared. Lightning flashed. She was enthralled, fascinated. Thoughts ran through her childish brain, thoughts of her mother. Was it her? Talking to her from where she was now? Before anyone could notice, she was out in the streets, trying to find her, embrace her. She was missing her so much.

They found her on the next morning, completely unharmed. A miracle. “Girl (8) survives lightning strike” the newspapers would read on the following day. She was grounded for the next two weeks. Her father was angry, but deep inside him, he could only feel relief. He couldn't lose them both.

It was during her teens, when she learned about the true miracle of that day. The girl had not only survived the lightning strike without harm, she had absorbed its vast power. It had changed her. When she realized this, she became able to tap into the power residing inside her. She learned to unleash its fury, turn herself into a living lightning bolt. She became Blitz (german for lightning).

Time passed, and the girl grew into a woman. Furious like lightning itself. Restless, always searching for something, even though she didn't know for what. She stood against evil, fought against villains, and protected those who couldn't fend for themselves. But there was always something missing.

Having left Germany many years ago, she now lives in the United States together with her husband. She had found what she was looking for, when she became a mother herself. Two decades ago, her daughter was born. Her very own little miracle. On that day, she changed once more. Not physically this time, but spiritually. She was whole again.

It was during her teens, when she learned about the true miracle of that day.


Power Point Summary: Abilities 46 PP + Defense 31 PP + Skills 24 PP + Advantages 20 PP + Powers 29 PP = 150 PP[/SBLOCK]
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Walking Dad

First Post
The Visitor



Secret Identity: The Visitor (II)
Real Name: D'lyn D'rk - Dylan Dark
Occupation: Teacher
Identity: Secret
Legal Status: Citizen of the United States / Breed Alpha Member
Other Aliases: -
Place of Birth: L'magna System
Marital Status: Single
Known Relatives: M'rge D'rk (mother), H'mar D'rk (father Visitor I)
Group Affiliation: Forever Freedom
Base of Operations: ?
First Appearance: Forever Freedom #0 (Secret Origin Issue)

History: H'mer D'rak, the first Visitor was a kind of super-soldier experiment of the Regime that controlled his planet and it's solar system. But he developed strong enough mental powers to overcome their telepathic control. Joining his planet's freedom fighters, he later secretly traveled to another solar system the Regime wanted to conquer.
Arriving on earth during WW 2, he quickly joined the heroes of this planet that fought against the Regime's human allies. Called 'the Visitor', the name stuck.
He was later able to return to his home planet, as the evil Regime was finally beaten. Being now the elected leader of his people, he sent his son on a diplomatic and help mission to the planet of his former allies.
D'lyn gladly took the opportunity to proof himself. From his secret identity as a high school science teacher he studies the humans and their social interaction unless Forever Freedom needs his help to fight evil.

Relations to other Heroes and Villains:
Besides his own teammates and the groups regular enemies, D'lyn has a close contact to Avatu often sharing their experience of humanity with each other.
He trained sometimes with Prodigy of the Crusaders, trying to unlock the full potential of his psionic powers. So far only with mixed results. But he helped in return battling Dr. Hand, the psionic villain and member of Turmoil.

Personality: D'lyn is motivated by his curiosity and strong sense for justice. This justice is not always the same as the local law, but he had grown accustomed to it over the years.
He seems sometimes uncaring and aloft, but it is a facade, hiding his true feelings to the people surrounding him. Knowing he is tougher than many others around him, he is willing to take a hit for them, even if it endangers his own health.

Height: 5 ft. 8 in.
Weight: varies
Eyes: Green
Hair: Dark-Blond (Dylan), None (D'lyn)
Unusual Features: Grey-white hairless alien with rubber-like skin.

Strength Level: D'yn is superhuman strong and his durability exceeds even the one of most other heroes.

Known Superhuman Powers:Like his father, D'lyn has an increased strength and durability in regards of other members of his species and displays a finer control over his bodily structure. He has still to develop a finer control over the energies he can emit from his eyes to copy his fathers penetrating vision and similar powers. His psychic abilities are a bit underdeveloped as he has neither yet mastered his telekinesis to more than to propel himself, nor any of his fathers famous telepathic powers.
Equipment: D'lyn is not known to use any specific kind of special equipment, but he sometimes improvises it with his vast knowledge of 'Grey' technology.


Trade-offs: -0 Att, +0 Damage ; -4 Parry/Dodge, +4 Toughness

[FONT=Arial, sans-serif]ABILITIES[/FONT]
[FONT=Arial, sans-serif]STR 10[/FONT]
[FONT=Arial, sans-serif]STA 10[/FONT]
[FONT=Arial, sans-serif]AGL 2[/FONT]
[FONT=Arial, sans-serif]DEX 2[/FONT]
[FONT=Arial, sans-serif]FGT 6[/FONT]
[FONT=Arial, sans-serif]INT 2[/FONT]
[FONT=Arial, sans-serif]AWE 2[/FONT]
[FONT=Arial, sans-serif]PRE 2[/FONT]

[FONT=Arial, sans-serif]POWERS[/FONT] (Source: Alien/Mutant)
[FONT=Arial, sans-serif]Psionic Flight: [/FONT][FONT=Arial, sans-serif]Flight 7 (250 MPH) • [/FONT][FONT=Arial, sans-serif]14 points[/FONT](psionic)
[FONT=Arial, sans-serif]Xenobiology: [/FONT][FONT=Arial, sans-serif]Array (20 points)[/FONT] (biological)
• [FONT=Arial, sans-serif]Eye Beams: (Laser/Heat) [/FONT][FONT=Arial, sans-serif]Ranged Damage 9, Accurate 2 • [/FONT][FONT=Arial, sans-serif]20 points[/FONT]
• [FONT=Arial, sans-serif]Intangibility: [/FONT][FONT=Arial, sans-serif]Insubstantial 4 • [/FONT][FONT=Arial, sans-serif]1 point[/FONT]
• [FONT=Arial, sans-serif]Shapeshifting: [/FONT][FONT=Arial, sans-serif]Shapeshift 2 (Variable Power)[/FONT][FONT=Arial, sans-serif], Continuous, Free Action • [/FONT][FONT=Arial, sans-serif]1 point[/FONT]
[FONT=Arial, sans-serif]Xenoform: [/FONT][FONT=Arial, sans-serif]Protection 4, Immunity 10 (Life Support) • [/FONT][FONT=Arial, sans-serif]14 points[/FONT] (biological)

[FONT=Arial, sans-serif]SKILLS[/FONT]
[FONT=Arial, sans-serif]Close Combat: Unarmed 4 (+10), Expertise: Science 4 (+6), Intimidation 4 (+6), Perception 6 (+8), Ranged Combat: Eyebeams 2 (+4), Technology 8 (+10)[/FONT]

[FONT=Arial, sans-serif]ADVANTAGES[/FONT]
[FONT=Arial, sans-serif]Interpose, Inventor, Languages 1 (English), Move-by Action[/FONT]

[FONT=Arial, sans-serif]OFFENSE[/FONT]
[FONT=Arial, sans-serif]INITIATIVE +2[/FONT]
[FONT=Arial, sans-serif]Eye Beam +10 Ranged, Damage 9[/FONT]
[FONT=Arial, sans-serif]Unarmed +10 Close, Damage 10[/FONT]

[FONT=Arial, sans-serif]DEFENSE[/FONT]
[FONT=Arial, sans-serif]DODGE [/FONT][FONT=Arial, sans-serif]6 [/FONT][FONT=Arial, sans-serif]FORTITUDE [/FONT][FONT=Arial, sans-serif]10[/FONT]
[FONT=Arial, sans-serif]PARRY [/FONT][FONT=Arial, sans-serif]6 [/FONT][FONT=Arial, sans-serif]TOUGHNESS [/FONT][FONT=Arial, sans-serif]14[/FONT]
[FONT=Arial, sans-serif]WILL [/FONT][FONT=Arial, sans-serif]8[/FONT]

Secret: The Regime in the past and now it's remaining loyalists adduct, operate and vivisect other species, including humans. They are known as 'Greys'.
Enemy: Sometimes Regime loyalists try to attack and plan against him.
Prejudice: His natural form may scare people and let react them xenophobic and distrusting.
Identity: D'lyn cares more about his students and Dylan's friends that he admits. He wants to keep them save from his enemies.

[FONT=Arial, sans-serif]POWER POINTS[/FONT]
[FONT=Arial, sans-serif]ABILITIES [/FONT][FONT=Arial, sans-serif]72[/FONT]
[FONT=Arial, sans-serif]SKILLS [/FONT][FONT=Arial, sans-serif]14[/FONT]
[FONT=Arial, sans-serif]POWERS [/FONT][FONT=Arial, sans-serif]50[/FONT]
[FONT=Arial, sans-serif]DEFENSES [/FONT][FONT=Arial, sans-serif]10[/FONT]
[FONT=Arial, sans-serif]ADVANTAGES [/FONT][FONT=Arial, sans-serif]4[/FONT]
[FONT=Arial, sans-serif]TOTAL [/FONT][FONT=Arial, sans-serif]150[/FONT]


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Ricochet - PL 10

Strength 3, Stamina 5, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 5, Presence 0

Daze (Deception), Evasion 2, Fearless, Improved Defense, Redirect, Takedown 2, Taunt, Ultimate Effort: Defend, Uncanny Dodge

Acrobatics 1 (+5), Athletics 2 (+5), Deception 15 (+15), Sleight of Hand 10 (+14), Stealth 8 (+12), Technology 12 (+14)

Deflection: Enhanced Trait 19 (Traits: Dodge +6 (+10), Parry +6 (+10), Toughness +5 (+10), Advantages: Evasion 2)
Reflection: Deflect 10 (Accurate 3: +6, Redirection, Reflect, Ricochet 2: 2 bounces, Split: 2 targets; Reduced Range: close)
. . Repulsion: Move Object 10 (Alternate; 25 tons, DC 25; Accurate 3: +6, Damaging, Ricochet 2: 2 bounces, Split: 2 targets, Throwing Mastery 10; Limited Direction: Away, Reduced Range: close)
Repulse Gravity: Leaping 7 (Leap 900 feet at 250 miles/hour)

Initiative +4
Grab, +4 (DC Spec 13)
Repulsion: Move Object 10, +10 (DC 25)
Throw, +4 (DC 18)
Unarmed, +4 (DC 18)

Motivation: Responsibility: Rick is trying to live up to the ideals of his predecessor the original Ricochet.
Secret: Shady Past. Rick was a former criminal and con-artist.

Native Language

Dodge 10/4, Parry 10/4, Fortitude 10, Toughness 10/5, Will 10

Power Points
Abilities 54 + Powers 53 + Advantages 9 + Skills 24 (48 ranks) + Defenses 10 = 150

Richard Tech was an aspiring burglar and con-artist. While robbing the laboratory of the Dr. Derek O'Shea aka the original Ricochet, Rick accidentally activated a "mento-intensifier" machine similar to the one that gave the hero his powers. Rick developed powerful psychokinetic abilities. Perhaps even vaster than the original Ricochet's, but had no control over them. They manifested as a repulsion field that threatened to grow so powerful it would push food, air, even light itself away. O'Shea found Tech and saved his life and not only taught him a measure of control over his powers but the responsibility of them as well. When O'Shea retired, he passed along to Rick not only the name Ricochet but the mantle of hero.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

ORIGIN: Accidental
SOURCE: Psionic
MEDIUM: Telekinetic


First Post
[SBLOCK=Character Sheet]Nightengale

Real Name Galen Knight
Gender Male
Age 25
Height 6'1"
Weight 200 lbs
Hair Black
Eyes Brown

Power Level 10
Power Points 150

Experience 0
Hero Points 1

Strength 3
Stamina 3
Agility 4
Dexterity 3
Fighting 4
Intellect 1
Awareness 1
Presence 0

Power Points: 38 PP

Initiative +4
Ranged attack +10
Close attack +4
Close attack (Damage) +10

Dodge 12
Parry 12
Will 6
Fortitude 6
Toughness 8

Power Points: 24 PP

Acrobatics +14 (10)
Athletics +13 (10)
Close Combat (Damage) +10 (6)
Perception +5 (4)
Stealth +14 (10)

Power Points: 20 PP

Accurate Attack
All-Out Attack
Defensive Attack
Defensive Roll 3
Evasion 2
Instant Up
Power Attack
Ranged Attack 7
Takedown 2
Uncanny Dodge
Equipment 1

Power Points: 21 PP


Armor-weave Costume (Protection 2) 2 pts [Origin: Invented, Source: Technological]

--Enhanced Voice Array (22 pts) [Origin: Mutation, Source: Magical, Medium: Sonic]--
* Sonic Bellow (Blast 10) 20 pts
* Deafen (Auditory Dazzle 10) 1 pt
* Sub-Harmonic Suggestion (Mind Control 10, Distracting, Instant Recovery) 1 pt

* Flight 5 (Wings--in costume) 5 pts [Origin: Mutation / Invented, Source: Magical / Technological]
* Hand-to-Hand Expertise (Str-based Damage 7) 7 pts [Origin: Training, Source: Biological, Medium: Physical]

--Sound Manipulation Array (11 pts) [Origin: Mutation, Source: Magical, Medium: Sonic]--
* Field of Silence (Auditory Concealment (Aural senses) 2, Affects Others, Increased Range, Attack) 8 pts
* Remote Sounds (Auditory Communication 1, Range 100 ft, Subtle 2) 1 pt
* Counter-Frequency (Nullify Sonics 8) 1 pt
* Warp Incoming Sound (Senses: Hearing: Accurate, Acute, Extended 2 (x100), Ultra-Hearing) 1 pt

Power Points: 47 PP

Equipment (5 ep):
(incorporated into costume):
Binoculars, Fire Extinguisher, Flash Goggles, Gas Mask, Rebreather

* Identity: Beyond having a secret identity, Galen has to contend with folks trying to figure out his connection to the original Nightingale

* Recognition: Sadly, Galen's rivalry is with an ideal. Namely, his mother, the original Nightengale. No matter how much more powerful he might be, he can't seem to get out of her shadow. She's the Nightengale everyone thinks of first.

Description: Having been training for crime-fighting from a very early age, Galen is in remarkably good shape. He wears a dark suit which provides him modest protection, some gadgety support, and also incorporates collapsible wings designed to catch his powerful sonics to provide him with flight.

Gail Knight was an empathetic nurse who loved and was good at her job. When she found a magical amulet called The Sound Stone, however, she did what any good citizen in a world full of super-types would do: she put on fishnets and a mask and fought crime.

As Nightengale, she used an array of sonic abilites from an ear-piercing screech to the more subtle vocal modulation that left weaker-willed villains in her hypnotic thrall. She made a solid name for herself, and only retired briefly when she and her husband were expecting their first child. Twins, as it turned out

Gabby and Galen were a perfectly healthy little boy and girl, unaware of their mother's double life, until at the age of ten, in the midst of a temper tantrum, Galen let loose a concussive sonic shout that tore a hole in the side of the house. It seems in utero exposure to the magical energies of the Sound Stone had given Galen innate abilities of his own.

Gail couldn't keep her secret life secret any longer, and began training Galen to control his powers. Whether due to learning them so young or because his powers were a part of him, Galen even learned some tricks his mother didn't know. He channeled the force of his sonics to gain lift and acceleration, as well as learning several other means by which he could manipulate the ambient sound around him.

Gabby never developed powers naturally, and grew increasingly resentful of her brother and mother for their bond over theirs. In her late teens, she ran away from home and, through means questionable both morally and legally, managed to secure her own sonic powers, becoming the villain Scream.

Now, his mother retired, Galen adventures as the new Nightengale, but while he's proud to help people with his powers, he is getting a bit tired of always hearing "I thought you were a girl?"

Power Point Summary: Abilities 38 PP + Defense 24 PP + Skills 20 PP + Advantages 21 PP + Powers 47 PP = 150 PP[/SBLOCK]


First Post
PL 10/150


Expertise: Science 5 (+15), Investigation 5 (+15), Perception 5 (+10), Technology 5 (+15), Vehicles 6 (+10)

Ranged Attacks (4), Inventor, Eidetic Memory, Attractive 1, Precise Shot, Improvised Tools, Well Informed, Improved Initiative, Fearless

Mark IV Omniblaster (Easily Removable, -12); 23
- 10mm Micro-minigun - Ranged Damage +10 (Multiattack, PF Accurate); 31pp
- Variable Laser - Ranged Damage +10 (Penetrating 8, PF Accurate, PF Variable Descriptor 2 (any EM wavelength)); 1pp
- Gyrojet - Ranged Damage +10 (Burst Area, PF Homing); 1pp
- Gas grenade launcher - Ranged Affliction +10 (Cloud Area, Fort save, PF Subtle 1); 1pp
- Laser-Taser - Ranged Affliction +10 (Concentration, Will save, PF Accurate 1); 1pp

Reconfigurable Hazardous Encounter Suit (Removable, -4); 21
- Armor plating - Protection +8 (Impervious 10, Dynamic), 19pp
- Myomer muscle overlay - Enhanced Strength +9 (Dynamic), 2pp
- Electrodynamic turbines - Flight +9 (Dynamic), 2pp
- Life support systems - Immunity (Cold, Heat, Radiation, High Pressure, Vacuum, Suffocation, Sensory Afflictions) (Dynamic), 2pp

Nano-cybernetic upgrades 18pp
Immunity +4 (Nanotech, Disease, Poison) 4pp
Quickness +4 (Mental Only; .5pp/rnk) 2pp
Comprehend +2 (Machines), 4pp
Communication +1 (Radio, PF Rapid; 4pp/rnk) 5pp
Super Sense: +2 (Radio, Low Light Vision) 2pp
Regeneration +1, 1pp

Initiative +4
Close Attack +0
Ranged Attack +8

Dodge +8 [DC18] Parry +4 [DC14]
Toughness +2 (10), Fortitude +7, Will +7

Mentor: Echo's "father" is still very involved in her life...perhaps overly so.

By The Book: Echo takes rules very seriously and can be overly rigorous in their application and interpretation.

The Electronic Girl: Because of the technology paralleling her nervous system, Echo is susceptible to electric pulses and attacks, which can cause her to temporarily overload.

[sblock=Background]Matrix was one of the founding members of Freedom Forever, a successful supergroup. He was a robot, an actual artificial intelligence, albeit one from a different planet. Stranded on Earth by the crash of his craft, Matrix chose to adapt his purpose; the pursuit and apprehension of criminal beings, to his new home.

After awhile Freedom Forever was joined by another member...a human mutant with powers to mentally interface with and communicate with machines, as well as uncanny intelligence and fast mental processing. Going by the name Wire, she lent the stoic Matrix some much-needed social savvy and street smarts, along with being able to repair him and even work in a few upgrades despite the high technology level of his systems.

Wire was ultimately, tragically, killed in a high intensity battle with agents of TURMOIL. Matrix sustained damage as well, to the point where he was forced to copy his program into the only other computer on Earth that could hold him; the experimental prototype supercomputer used by Freedom Forever in their headquarters. Unable to repair his advanced body, Matrix became the intelligence in control of the headquarter's systems and defenses.

Despite lacking human emotions, Matrix gradually became aware that it 'missed' Wire. The 'feeling' grew until Matrix decided to take action. Without the knowledge of the rest of the team, it used the maintenance robots and the automated workshop to make some new equipment in the lab...which was largely unused since Wire's death. With the DNA records on file, Matrix was able to create a clone of Wire, and allow it to grow in an artificial womb until old enough to live on its own.

The baby was raised by an AI with a few relatively primitive robots under its control in an annex of the base laboratory, and subjected to a few 'enhancements' of Matrix's own design as she grew. The AI named her 'Echo,' in reference to how she was meant to be a recreation of Wire. She shared Wire's formidable intellect, and gift with machines, from early on. Matrix educated her intensely, in both hard sciences and ethics, but the AI never quite knew what to do with her emotions, and so it chose to ignore them.

There was a relatively brief tense moment when the rest of the team became aware of Echo, and realized what Matrix had done...some felt that the AI had compromised their trust by not telling them, especially since cloning a human was illegal. Others felt that Matrix's relationship with Wire was more complex and more emotional than they'd realized, and were willing to forgive Matrix. Either way, it was fait accomplit; Echo was there and wasn't going away. In the end she was allowed to stay under the tutelage of her father, though she began attending public school as well.

Now a young woman, Echo has followed her 'father's footsteps as best she can as a member of Forever Freedom.[/sblock]

Abilities 46 + Skills 13 (26 ranks) + Advantages 12 + Powers 62 + Defenses 17 = 150 / 150


Optic - PL 10
Male Human/Mutant with Enhanced Technology

Abilities: 46 pp

Initiative: +10 (2 agi +8 Feat)
Melee Attack: +2 (2 fgt)
Ranged Attack: +6 (2 dex +4 Skill)
Specific Attacks:
Eye Blast: +8, DC 22
Visor Blast: +10, DC 25

Defenses: (20 pp)
Dodge: +10 (8 base +2 agi)
Parry: +10 (8 base +2 fgt)
Toughness: +10 (3 sta +7 protection)
Fort +10 (3 sta +7 enhanced)
Will +10 (4 base +6 awe)

Skills: (50 ranks = 25 pp)
Expertise: Eidetic Memory +10 (+5 Int +5 Feat)
Expertise: Science +12 (2 ranks +5 Int +5 Feat)
Insight +18 (12 ranks +6 awe)
Investigation +8 (3 ranks +5 int)
Perception +20 (14 ranks +6 awe)
Persuasion +12 (10 ranks +2 pre)
Technology +10 (5 ranks +5 int)
Ranged Combat +6 (4 ranks +2 dex)

Advantages: 5
Accurate Attack, Assessment(+8 w/visor), Eidetic Memory, Power Attack, Skill Mastery: Perception

Powers: 53
Enhanced Metabolism: Speed 1, Quickness 1, Imp. Init - 3pp
Eye Blast: Damage 7, Ranged (Precise, Accurate) - 16 pp
Super Sight: Analytical 2(All sight), Extended 2(x100), Rapid(x10), Tracking, Infravision, Darkvision(2)*Noticeable=1*, Microscopic Vision 3(DNA)*Noticeable, Distracting=1*, Penetrates Concealment(4: Xray vision)*Noticeable, Distracting=1* - 10 pp

Super Suit/Visor(Removable): Protection 7(7), Enhanced Fort+7(7), Immunity: Visual afflictions(2), Enhanced Blast 3: Accurate(7), Senses: Radio(1), Enhanced Sight: Counters Concealment(2), Features: Enhanced Assessment+8(2), Record/Playback(1), Insulation(1)- 24pp

Motivation: Responsibility - Optic has known since he was a child that his privileged upbringing and special powers came with a price, that it was his responsibility to help those less fortunate than himself.
Rivalry/Enemy: Turmoil(See info)
Weakness: Sonic - As out of place as it may seem for a Vision-based hero, all of Optic's senses are enhanced, and his hearing is particularily sensitive, though he has less 'control' over it.

COST: 46 Abilities + 20 Defenses + 25 Skills + 5 Advantages + 53 Powers = 149/150

The 28 year old Jack Carson is near the peak of human perfection.. Strong, fast, healthy, smart, charming. He's a well-known, respected, and admired businessman with contacts everywhere, The vice president of Op-Tec, a company that specializes in fiber-optics and computer technology, specifically with regards to Military contracts. He has been involved in numerous athletic competitions. He's also not entirely Human... Jack Carson is, in his off-time, the mutant super-hero known as Optic.
Optic has been fighting crime in one form or another for over a decade. He's a 2nd generation mutant and super hero, son of Bendy-Girl(Deceased) and a computer technician named William Carson(Retired Businessman, founder of Op-Tec). With his current status and contacts in the company his father built, he was able to gain access to an experimental super-suit of very light-weight material, and a custom-made visor which enhances his allready impressive array of eye powers. For the past several years, he's been splitting his time between helping to run the company alongside his older sister (Claren, no known mutation) and using a combination of his skills, mutant super powers, and enhanced technology to fight terrorists, super-villains, and general all-around bad guys.

Optic is somewhat stiff and scientific in his approach, with a tendency to do things methodically and overthink things, though he has been known to have the occasional flair for the dramatic.

In his long career, Optic has had many encounters with other super-powered beings. He has had repeated contact with Avatu to discuss Technological advances, gaining the aliens advanced insight into his designs, and helping Avatu acclimate to earth. Optic is also one of the few 'good guys' who trusts the Atomic League. As a scientist, he understands their powers, and is untainted by the common public distrust of things nuclear, He has on occasion worked with them to detect and contain radioactive problems.

His primary enemies would have to be the members of Turmoil. He is disturbed by Obsidian's unexplainable powers, disdainful of The Claw's misuse of advanced technology, and distrustful of the Golem(He doesn't understand Magic). Turmoil members Midnight Shadow and Red-eye also seem to dislike him, Shadow because he so often sees through her powers, and Red-eye because of some silly competition over the whole 'eye' thing.

He has also defeated Assault and Battery solo, using his superior intellect and tactics to overcome the powerful duo by separating them and even managing to arrest Assault, though he was broken out by his partner Battery a few months later.

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