Insight's "The Isle of Dread" - Chapter One

A blade of pure darkness, yet burning with strong heat, forms in Skaros' other hand as he approaches the open door.
OOC: Minor to form pact weapon. Move to side of door (allowing others to get to door or to get through) and ready attack against first enemy that gets w/in reach: Soul Eater: AC 29, 22 fire dmg (if there is an enemy there now, use that roll).
 

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UPSTAIRS
Vrashek pulls the heavy door open with one hand, dagger in the other. The half-orc wasn't going to take chances...

The door opens...

... to reveal a dark cell, with no windows, only the light from beyond the threshold behind Vrashek to illuminate in the slightest way what lies before him.

"Och, are ye daft?" a voice calls out from within what darkness remains. "These old eyes are not so keen anymore. Open a door more slowly next time, Veiled Society vermin!"

A balding, short human in dirty leathers steps tentatively into the dim illumination. The man has an unkempt beard, several visible knife wounds on his face and arms, a wound from what appears to be a noose around his neck, and several dark tattoos on his forearms and chest.

"Hold on," he says. "If you're Veiled Society, then I'm a dragon's uncle!"

A squawk from behind Vrashek pierces the room.

"MR. FEATHERS!" the man exclaims and he steps forward, reaching out arms towards the bird.

For his part, Mr. Feathers flaps his wings excitedly and continues to squawk.
 

OOC: ALL -

By virtue of freeing Rory Barbarossa from his cell, you have completed the quest, "Finding Barbarossa", and have each earned 1,000xp. Please update your characters when possible.

You have now picked up the minor quest, "Escaping the Compound". Details to follow in short order.
 

Adam of Brightcastle

"Captain Barbarossa, I presume? We should leave this compound as fast as possible. Can you move? No questions please, we can talk once we are in safety."
Adam explains, trying to judge the Captain's weight.

[sblock=OOC]

If he is wounded, would Adam be able to carry him? What about climbing piggybacked?

[sblock=Character Sheet]
Adam of Brightcastle
Perception: 19 Insight: 13 Normal Vision
AC 25 Fortitude 21 Reflex 20 Will 20
Initiative: +4
Hit Points: 56 / 56 Bloodied: 28
Temporary Hit Points: 0
Resist: 1 all
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 11 Surges per day: 14 / 14
At-Will Powers: Valiant Strike, Ardent Strike, Strike of Hope
Encounter Powers: Holy Smite, Righteous Shield, Shield of Discipline
Daily Powers: Restore Vitality, Call Celestial Steed 1/2, Arc of Vengeance

Condition:
[/sblock][/sblock]
 

Vrashek grins fiercely, and offers a slight bow to the captain. "We're here to rescue you, my friend. And if that sticks a bone in the Veiled Society's craw, then all the better."
 


Questor, Halfling Chaos Sorcerer 6

Questor walks all around Rory Barbarosa, curious as to just what it is about this dude that makes him worth all the fuss. Oh, and as an afterthought, Questor is helping to keep a lookout for approaching danger, too.

[sblock=Questor's Character Sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt |When hit, force
opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1 square and
knock it prone after all other effects | AND When roll natural 1, must Push each
creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5) until next
extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos power)] psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos power)] thunder dam and shift 1 sq before
or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos power)] psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chaos power)] poison dam + target is -2
fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)] radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos power)] psy dam +slide target 3 sq at start
of each of its turns (save ends), miss 1/2 dam and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +7 counting str mod)
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never offeres a
surname to go with it), was born and raised in the halfling communities not
too far from Karameikos and Specularum. Upon becoming of age, he moved
to Specularum intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes, repair pots and
pans, rid houses of rodents, etc. when he heard about the Swords of Darokin
looking for talent. He immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to fle for his life with the half-orc Vrashek, after
pissing off the Veiled Society!
[/sblock]
 

Astra lowers her bow and nods at Barbossa. "Captain," she greets tersely. Then she looks back the way they came and keeps her arrow on the string.

"We can lower a rope from here and head back down, as long as the others haven't attracted attention," she posits...and goes to take a peek out the window to see what conditions on the ground are like.
 

Questor walks all around Rory Barbarosa, curious as to just what it is about this dude that makes him worth all the fuss. Oh, and as an afterthought, Questor is helping to keep a lookout for approaching danger, too.

OOC: That's going to be very hard to do from downstairs :heh:

Please state your action in the combat, since Questor is next.
 

OUTSIDE & DOWNSTAIRS
The battle commences.

OOC: Initiative Order
18: Skaros
16: Geirgrim
11: Guards
7: Questor


A blade of pure darkness, yet burning with strong heat, forms in Skaros' other hand as he approaches the open door
OOC: This will be a readied action, then, when a guard appears within range.

Geirgrim advances and takes up his weapon again, looking for any other guards.
OOC: Geirgrim takes a move action to move adjacent to the door and holds his standard action.


There is a WHISTLE blown from within the building!

Three guards emerge from inside the building. The warlock's well-timed fire blast fells one of them before they can even get acclimated.
OOC: Skaros' readied action goes off, killing Guard #1 (Minion).

One guard engages Geirgrim, who is next to the door. He swings his poleaxe and misses. The other guard charges Skaros and strikes a blow with his dagger.
OOC: Guard #2 is in melee with Geirgrim and Guard #3 is in melee with Skaros. The warlock takes 8 damage from the dagger.


OOC: [MENTION=11520]Scotley[/MENTION] - Geirgrim has a held standard action. [MENTION=48762]Leif[/MENTION] - Questor ends the round. Please post your actions.
 

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