Insight's "The Isle of Dread" - Chapter One


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Required?? You mean I get that skill as a class feature and get to choose two others, too? :D

Yeah. I'm pretty sure (~ 99%) that all arcane spellcasters get Arcana and a few other skills to choose from. I don't believe they can train out of Arcana, but I could be wrong. I don't have access to my books just now.
 

(OOC - All 4e sorcerors have Arcana trained. They can then pick other skills from a list of class skills to train as well.)

Yeah. I'm pretty sure (~ 99%) that all arcane spellcasters get Arcana and a few other skills to choose from. I don't believe they can train out of Arcana, but I could be wrong. I don't have access to my books just now.
Ok, then! Questor is short a skill, and since he's strong in charisma, I choose a charisma-based skill, and since he's already got everything but Streetwise, I choose streetwise, which makes his check that I recently rolled a 20 instead of a 15. :) Apparently I made some sort of weird error, because Questor rolled a 7, which adjusted by +12 is only 19. So: 19 on the streetwise check. :-S
 
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Ok, then! Questor is short a skill, and since he's strong in charisma, I choose a charisma-based skill, and since he's already got everything but Streetwise, I choose streetwise, which makes his check that I recently rolled a 20 instead of a 15. :) Apparently I made some sort of weird error, because Questor rolled a 7, which adjusted by +12 is only 19. So: 19 on the streetwise check. :-S

OOC: With the prior aid another (+2), Questor's check succeeds!


[sblock=Questor]Questor knows that certain taverns and other establishments pay protection money to the Veiled Society (and, by extension, some who don't!)

The halfling bugger also knows that the establishments that ARE paying the protection money have a certain banner that flies near the door, a window, and so forth. The banner has the picture of a purple-colored fist imposed over a white mask.

There aren't really any complete sections of the city that are free of the Veiled Society, but some are better than others. Questor thinks that the Temple District is probably the safest place for the party.[/sblock]
 

Adam of Brightcastle

"I know maybe some places where only good folk dwells..." Adam humbly suggests.

[sblock=OOC]


[sblock=Character Sheet]
Adam of Brightcastle
Perception: 19 Insight: 13 Normal Vision
AC 25 Fortitude 21 Reflex 20 Will 20
Initiative: +4
Hit Points: 56 / 56 Bloodied: 28
Temporary Hit Points: 0
Resist: 1 all
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 11 Surges per day: 14 / 14
At-Will Powers: Valiant Strike, Ardent Strike, Strike of Hope
Encounter Powers: Holy Smite 2/2, Righteous Shield, Shield of Discipline
Daily Powers: Restore Vitality, Call Celestial Steed 1/2, Arc of Vengeance

Condition:
[/sblock][/sblock]
 

Questor, Halfling Chaos Sorcerer 6

"Ok, that's good, Adam! You know where some good places are, and I know how to tell which businesses are beholden to the Veiled Society. Between the two of us, we should be able to get where we want to be." Questor lowers his voice to a conspiratorial whisper [he does that a lot, doesn't he?] and says, "If a places has a 'flag' near a door or window with a purple fist over a white mask, that means they pay protection to the Veiled Society."


[sblock=Questor's sheet]
Questor, Halfling Chaos Sorcerer 6
Alignment: Good

XP: 7,500+1,000[finding R. Barbarosa]=8,500+300[Ogre battle]=8,800+500[recuing Barbarosa]=9,300

S 14 +2
D 16 +3
C 14 +2
I 11 +0
W 9 -1
C 18 +4

HP: 51/51 -- Bloodied: 25
Surges/Day: 7, Surge Value: 12

[DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6]
[+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS
+9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)]

Defenses [+2 AC versus AoO - Halfling Racial Feature]
AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod)
[AC: 19 when bloodied because of his Bloodthread Armor]
Fort: 15=10+3(one-half level)+2(con/str mod)
Ref: 16=10+3(one-half level)+3(dex mod)
Will: 17=10+3(one-half level)+4(cha mod)

Skills: [+2 racial bonus to Acrobatics and Thievery]
Arcana +8 = +5(trained)+3(1/2 Level)+0(int)
Bluff +12 = +5(trained)+3(1/2 Level)+4(cha)
Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)
Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item)

Feats:
Halfling Agility (attacker takes -2 on second chance reroll)
Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)
Ritual Caster (master and perform rituals)
[Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to
determine Wild Soul damage type)]

Racial Features:
Bold - +5 racial bonus to saves vs. fear
Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks
Second Chance [*Encounter* - also see below|- Immediate Interrupt
[When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)]

Class Features:
Wild Magic
-Chaos Burst - First attack roll in every battle determines special benefit:
even roll = +1 AC, odd = Questor may make a saving throw
-Chaos Power - Bonus to damage with arcane powers=Dex mod (+3)
-Unfettered Power - On natural 20 with arcane attack, slide target 1
square and knock it prone after all other effects | AND When roll
natural 1, must Push each creature w/in 5 squares of Questor 1 square
-Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5)
until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold]
[1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/
7-Poison/8-Psychic/9-Radiant/10-Thunder]

At-Will Powers:
-L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)]
psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power])
dam if roll even number for primary att]
-L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
thunder dam and shift 1 sq before or after att]

Encounter Powers:
-Racial Power: Second Chance - immediate interrupt [When an attack hits Questor,
he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling
Agility Feat] and the enemy uses the second roll even if it's lower (or higher)]
-L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)]
psy dam + push target 3 sq]
-L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)]
poison dam + target is -2 fort until end of my next turn]

Daily Powers:
-L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)]
radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam]
-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)]
psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam
and only slide 1 sq]

Utility Powers:
-L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to
another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that
damage type for rest of encounter, too
-L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor
teleports 5 sq (2+dex mod)

Equipment, Including Magic:
Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied
Dagger +2 (L6) [+3(prof bonus)+3(1/2 Lvl)+2(Str)+2(Item)=+10 Att]
(crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers)
Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks
Standard Adventurers' Kit (15 gp)
Everburning Torch (30gp)
Ritual Book (50 gp)
***Animal Messenger (10gp comp cost)
***Brew Potion (component cost = price of elixir created)
***Travellers' Feast (35 gp comp)
***Make Whole (20% of item cost for com)
***Knock (35 gp comp)
***Comprehend Language (10gp comp)
***Detect Secret Doors (25gp comp)
Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast,
Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors

Description:
Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing
bright blue eyes that shine out from his dark face. His hair is raven black
and most days he sports two days worth of stubble on his face. His long
hair is kept in check by his gleaming silver Circlet (of authority). His
dagger has a long, slender, wavy blade and its hilt is set with rhinestones.

Background:
Questor (at least he claims that's is his real name but he never
offeres a surname to go with it), was born and raised in the
halfling communities not too far from Karameikos and
Specularum. Upon becoming of age, he moved to Specularum
intending to ply his arcane talents for fun and profit. He was
making a decent living using his talents to redecorate homes,
repair pots and pans, rid houses of rodents, etc. when he
heard about the Swords of Darokin looking for talent. He
immediately applied and was accepted. [Stolen from Rhun's
post] "And immediately had to flee for his life with the
half-orc Vrashek, after pissing off the Veiled Society!

[/sblock]
 
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OOC: I think the comment "bugger" was meant in its original meaning (definition 3), not the newer "modern" meaning (definition 1):

bug·ger 1 (bgr, bg-)
n.
1. Vulgar Slang A sodomite.
2. Slang A contemptible or disreputable person.
3. Slang A fellow; a chap: "He's a silly little bugger, then" (John le Carré).
 



OOC: I think the comment "bugger" was meant in its original meaning (definition 3), not the newer "modern" meaning (definition 1):

bug·ger 1 (bgr, bg-)
n.
1. Vulgar Slang A sodomite.
2. Slang A contemptible or disreputable person.
3. Slang A fellow; a chap: "He's a silly little bugger, then" (John le Carré).

Yes. Think of it in a "British" sort of way. Like on Monty Python.
 

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