Insight's "The Isle of Dread" - Chapter One

Yeah. I'm not entirely sure that we want to go there, either. But, that aside, yeah, I get it. Sorry I brought it up. You have no idea how sorry.
 

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"If we do use the gates, perhaps we could come up with a decent way to conceal or disguise ourselves so that we pass without drawing attention."
 

OOC: I should point out that you guys need to somehow "acquire" the map that Barbarossa needs to help get you to the Isle of Dread.

If you don't remember where that stands (and I wouldn't blame you), I can repost some stuff regarding that particular objective.
 

OOC: Not quite sure I remember, but weren't we on an errand at one point to get that map? I seem to recall visiting a seedy little shop for that purpose, but being distracted by bad guys and fleeing into the sewers. Or something like that, maybe?

Shayuri is usually most excellent about either remembering these things or else combing through old posts to find the needed info, but who knows for sure which it is, besides the dragon-avatared ENWorlder in question here.
 
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OOC: Not quite sure I remember, but weren't we on an errand at one point to get that map? I seem to recall visiting a seedy little shop for that purpose, but being distracted by bad guys and fleeing into the sewers. Or something like that, maybe?

That sounds about right. As I recall, you guys learned that the map had been purchased by someone mysterious. That was where the trail went dead due to combat.

Shayuri is usually most excellent about either remembering these things or else combing through old posts to find the needed info, but who knows for sure which it is, besides the dragon-avatared ENWorlder in question here.

If Shayuri cannot come up with it, I'll dig around to find out where it stands.
 

When the group, with Questor's help and with all precautions taken to avoid pursuit and overhearing, finds a place to stop and talk, Astra says to the good captain Barbarossa, "We seek the Isle. That's how we learned of you, and came to track you down. We don't have the map, but we have a good idea where it is."

"The bad news is that a dwarf with money, influence, and a certain lack of ethics that believes you owe him money is currently looking for it as well. In the sewers dwarf captives dig searching for a fragment of the vase you inscribed the map on. A fragment large enough that the map may be intact on it."

"So, if I understand the situation, we must find it first."


Astra was not a genius, but she knew hunting...and hunting a shard of pottery was similar to hunting anything else. Focus on the target, and awareness of the environment.
 

Playing Catch-Up

OOC: I went though 46 pages of this thread to figure out where we were prior to the Veiled Society compound sequence. Below is my attempt to get everyone up to speed.


The group recalls the following (this was all revealed in the prior 24 hours - if you can believe it!)

You all met up at the Hog's Breath Inn in the Upswallow District of Specularum. There, you ran into two or three important characters. The first was Raef Boloum, the half-elven proprietor of a bookstore located adjacent to the tavern. The second was Captain Rex, the former captain of the Dastard. He knew Rory Barbarossa and gave you some information about Barbarossa's ship of employ, the Lussiter. Finally, you met the gnome, Flerrian Kagel, who seemed nuts, but whom you found out later was also a member of the Lussiter's crew.

Raef Boloum told you that someone from the Veiled Society, whom you found out later was Vas-Hathath, was asking questions about a map of the Isle of Dread. Rory can confirm that it was this Vas-Hathath who had him captured and taken to the compound. In the sewers, you met up with the dwarves Rake Stormstone and Grunder Spikeshorn, who told you that they had been sent to find a peculiar clay jar painted orange and black. Inside this jar, Barbarossa had supposedly painted the map to the Isle of Dread.

You know the following about the crew of the Lussiter. The captain was Max Roundbottom and Barbarossa was his navigator. The gnome, Flerrian Kagel, had some unspecified role on the ship. This ship traveled to the Isle of Dread but never landed there. Barbarossa made his map while the ship circumnavigated the island.

You still have the opportunity to meet Captain Rex at Shanty's End, a seaside establishment where the heroes should be free of the Veiled Society. Captain Rex supposedly had more information about Barbarossa and the Isle of Dread. Also, he was expecting the heroes to help him find Nell, his former first mate, whom he had "lost" to Captain Roundbottom in some game of chance.
 

To Sea!
This is the final sequence of Chapter One. In it, the heroes must find a way to get to the Isle of Dread. Plain and simple.

This begins the quest, "To Sea!". This will be handled as a modified skill challenge.

State what you want to do and make a relevant skill check. The DC of the skill check will depend on what it is your character is trying to do.

SUCCESSES: None
Success Point: The heroes have acquired some map to the Isle of Dread and have hired a ship to sail there.
FAILURES: None
Failure Point: The Veiled Society catches up to the heroes before they can set sail.
 

OOC: Insight: Vrashek wants to do some disguise work to subtly alter the appearance of the group to help them avoid discover...would that be Thievery, or does it fall under Bluff?
 

OOC: Insight: Vrashek wants to do some disguise work to subtly alter the appearance of the group to help them avoid discover...would that be Thievery, or does it fall under Bluff?

OOC: Disguise attempts are almost always going to be Bluff checks. If you want, you could assist yourself with a Streetwise check. If the Streetwise is successful, Vrashek would know what sort of things the Veiled Society would be looking for (+2 to your Bluff check). Someone else could also assist you with this.
 

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