Insight
Adventurer
[sblock=Group 2]
It is a quiet journey across the hazy sands of the Blasted Desert. More than an hour passes before the group spots a dot on the horizon and a blue-green sea beyond. This could only be the port of Majoor.
Your canteens running dry, you are fortunate to catch on with a merchant caravan headed to Majoor. The merchants are all too happy to exchange some water for protection the rest of the way. The head merchant, a man named Gulaan, speaks of scorpitaur attacks and a sighting of strange bandits not too long ago, and is glad to see someone along who could help protect his precious cargo.
There is a priest along for this journey, a man named Shub'Nagal, of unknown ancestry. He bears the holy symbols of several gods, including Muir, Thyr, Arden, and the local gods Anubis and Horus, and mutters to himself in a tongue none of you recognize.
OOC: Post if you wish to do anything prior to arriving in Majoor (buying items, asking questions of those in the caravan, etc). Otherwise, your next actions will be in Majoor itself.
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Necro_Kinder said:Dirk nods to Asad and G'sharn and leads off to the south, his bow still ready if the scorpitaurs show up.
Redclaw said:Asad nods as Dirk points out the tracks heading toward Majoor. He looks with interest at the wooden box, but decides it's too big to carry. He then beckons to G'Sharn and starts heading south.
Rolzup said:G'sharn frowns, looking towards the South. "Majoor," he says sourly. "Such a surprise, that these killers should be headed there. I can almost smell the stink of the place from here."
Pulling a piece of burned wood from one of the wagons, he uses the charred tip to draw a crude copy of the symbol on a piece of cloth, which he carefully folds and stows in a pouch.
Having done this, he changes shape once more and paces off to rejoin Asad and Dirk.
It is a quiet journey across the hazy sands of the Blasted Desert. More than an hour passes before the group spots a dot on the horizon and a blue-green sea beyond. This could only be the port of Majoor.
Your canteens running dry, you are fortunate to catch on with a merchant caravan headed to Majoor. The merchants are all too happy to exchange some water for protection the rest of the way. The head merchant, a man named Gulaan, speaks of scorpitaur attacks and a sighting of strange bandits not too long ago, and is glad to see someone along who could help protect his precious cargo.
There is a priest along for this journey, a man named Shub'Nagal, of unknown ancestry. He bears the holy symbols of several gods, including Muir, Thyr, Arden, and the local gods Anubis and Horus, and mutters to himself in a tongue none of you recognize.
OOC: Post if you wish to do anything prior to arriving in Majoor (buying items, asking questions of those in the caravan, etc). Otherwise, your next actions will be in Majoor itself.
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