I like the idea of inspiration - the concept of giving a mechanical advantage for good role playing is at least a tacit admission that there have been innovations in RPGs in the last thirty years, so that’s nice.
The problem was always (like a lot of other mechanics in 5e) that it felt really half-baked. BIFTs weren’t really well thought out and felt poorly implemented. The rules didn’t give very good guidelines for handing out inspiration and that didn’t help.
IME, I forget to hand it out and players forget to use it, even when I give them tokens that are literally sitting in front of them to remind them. My next campaign starts next week and I’m debating either using the OneD&D rules (which unfortunately makes it purely mechanical w no role playing involved) or some variant of DM Scotty’s Luck Dice (which would have the benefit of being used more frequently).
The problem was always (like a lot of other mechanics in 5e) that it felt really half-baked. BIFTs weren’t really well thought out and felt poorly implemented. The rules didn’t give very good guidelines for handing out inspiration and that didn’t help.
IME, I forget to hand it out and players forget to use it, even when I give them tokens that are literally sitting in front of them to remind them. My next campaign starts next week and I’m debating either using the OneD&D rules (which unfortunately makes it purely mechanical w no role playing involved) or some variant of DM Scotty’s Luck Dice (which would have the benefit of being used more frequently).