Remathilis
Legend
So at last night's session, we opted to use one bit of 1D&D tech at the table: a Natural 20 give a reroll. I'm notoriously bad about remembering to hand out Inspiration, and my players are bad about remembering to use. This includes having a physical token to give players to remind them they have it!
It was short session and was RP heavy with two decent combats in-between. Enough roll for initiative and attack a couple times each.
During that night, only one player ever rolled a 20 on anything. And when he did, he promptly forgot he had inspiration until the end of the game.
That's one session and we will continue to experiment with it, but so far it says that earning Inspiration on 20s isn't going to be a ubiquitous as it seems unless your players are lucky, and it doesn't fix the idea that you either forget it or hold onto it until "needed" and thus is wasted...
Anyone else try it in game (not just theorycraft it)? Does it match your experiences?
It was short session and was RP heavy with two decent combats in-between. Enough roll for initiative and attack a couple times each.
During that night, only one player ever rolled a 20 on anything. And when he did, he promptly forgot he had inspiration until the end of the game.
That's one session and we will continue to experiment with it, but so far it says that earning Inspiration on 20s isn't going to be a ubiquitous as it seems unless your players are lucky, and it doesn't fix the idea that you either forget it or hold onto it until "needed" and thus is wasted...
Anyone else try it in game (not just theorycraft it)? Does it match your experiences?