Nifft
Penguin Herder
The results of some template applications:
*** Insecto-Mono (Tiny aberration, 0 ft. reach, 30 ft. move/climb)
*** 'Monkey-Bug'. Insectile Monkey (+ poison bite); hunts in troupes of 3-18.
*** Looks like a six-legged monkey with viscious fangs.
HD: 1d8
-- Init +4 (Dex)
-- AC 18 (+4 Dex, +2 Natural, +2 Size), Flat 14, Touch 16
-- Fort +0, Ref +4, Will +3
-- Str 3, Dex 19, Con 10, Int 2, Wis 14, Cha 5
-- Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2, Poison Bite [DC 11, 1d4 Str]
-- Weapon Finesse (Bite)
-- Balance +12, Climb +15, Hide +15, Listen +5, Spot +9
-- BAB +0 / Grapple -8
-- Attack +6 (Bite 1 + Poison)
CR: 2
Tactics: Drop on victim, attack en masse.
*** Insecto-Vid (Large aberration, 10 ft. reach, 20 ft. move/climb)
*** Insectile Medium Viper; hunts alone (occasionally paired for mating).
*** 'Bug-Vine'. Looks like a snake with hundreds of tiny insectoid legs -- almost a reptilian centipede.
HD: 3d8
-- Init +5 (Dex)
-- AC 19 (-1 Size, +5 Dex, +5 Natural), Flat 14, Touch 14
-- Fort +1, Ref +6, Will +5
-- Str 10, Dex 21, Con 11, Int 1, Wis 14, Cha 2
-- Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2, Poison Bite [DC 11, 1d6 Con], Scent
-- Weapon Finesse (Bite)
-- Balance +13, Climb +13, Hide +10, Listen +10, Spot +14
-- BAB +2 / Grapple +6
-- Attack +7 (Bite 1d4 + poison)
CR: 3
Tactics: Hide until victim comes near, then strike.
*** Calamar del Hedor (Medium monstrous humanoid, 5 ft. reach, 60 ft. swim)
*** 'Stink Squid', Tauric Troglodyte / Squid. Hunt in packs (3-8) at night.
*** Looks like a Trog head & arms on a Squid body.
HD: 5d8
-- Init +3 (Dex)
-- AC 19 (+3 Dex, +6 Natural), 16 Flat, 13 Touch
-- Fort +1, Ref +7, Will +4
-- Str 14, Dex 17, Con 11, Int 8, Wis 10, Cha 10
-- Darkvision 90 ft., Ink Cloud, Jet, Improved Grab (Tentacle), Stench [DC 11], Camoflage (+4 to Hide in rocky areas)
-- Multiattack, Weapon Focus (Longspear)
-- Hide +5 (+9 in rocky areas), Listen +5, Spot +5, Move Silently +5
-- BAB +5 / Grapple +7
-- Attack +7 (Weapon) or +7/+7 (Claw 1d4), +5 (Bite 1d4), +5x10 (Tentacle 0)
-- Attack +8 (Longspear 1d8+3 20/x3) 10 ft. reach
-- Attack +8 (Javelin 1d6+2 20/x2)
CR: 3
Tactics: Grapple surface foe & drag underwater.
-- Nifft
*** Insecto-Mono (Tiny aberration, 0 ft. reach, 30 ft. move/climb)
*** 'Monkey-Bug'. Insectile Monkey (+ poison bite); hunts in troupes of 3-18.
*** Looks like a six-legged monkey with viscious fangs.
HD: 1d8
-- Init +4 (Dex)
-- AC 18 (+4 Dex, +2 Natural, +2 Size), Flat 14, Touch 16
-- Fort +0, Ref +4, Will +3
-- Str 3, Dex 19, Con 10, Int 2, Wis 14, Cha 5
-- Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2, Poison Bite [DC 11, 1d4 Str]
-- Weapon Finesse (Bite)
-- Balance +12, Climb +15, Hide +15, Listen +5, Spot +9
-- BAB +0 / Grapple -8
-- Attack +6 (Bite 1 + Poison)
CR: 2
Tactics: Drop on victim, attack en masse.
*** Insecto-Vid (Large aberration, 10 ft. reach, 20 ft. move/climb)
*** Insectile Medium Viper; hunts alone (occasionally paired for mating).
*** 'Bug-Vine'. Looks like a snake with hundreds of tiny insectoid legs -- almost a reptilian centipede.
HD: 3d8
-- Init +5 (Dex)
-- AC 19 (-1 Size, +5 Dex, +5 Natural), Flat 14, Touch 14
-- Fort +1, Ref +6, Will +5
-- Str 10, Dex 21, Con 11, Int 1, Wis 14, Cha 2
-- Darkvision 60 ft., Tremorsense 60 ft., Wide Vision (+4 Spot, Can't be flanked), Natural Armor +2, Poison Bite [DC 11, 1d6 Con], Scent
-- Weapon Finesse (Bite)
-- Balance +13, Climb +13, Hide +10, Listen +10, Spot +14
-- BAB +2 / Grapple +6
-- Attack +7 (Bite 1d4 + poison)
CR: 3
Tactics: Hide until victim comes near, then strike.
*** Calamar del Hedor (Medium monstrous humanoid, 5 ft. reach, 60 ft. swim)
*** 'Stink Squid', Tauric Troglodyte / Squid. Hunt in packs (3-8) at night.
*** Looks like a Trog head & arms on a Squid body.
HD: 5d8
-- Init +3 (Dex)
-- AC 19 (+3 Dex, +6 Natural), 16 Flat, 13 Touch
-- Fort +1, Ref +7, Will +4
-- Str 14, Dex 17, Con 11, Int 8, Wis 10, Cha 10
-- Darkvision 90 ft., Ink Cloud, Jet, Improved Grab (Tentacle), Stench [DC 11], Camoflage (+4 to Hide in rocky areas)
-- Multiattack, Weapon Focus (Longspear)
-- Hide +5 (+9 in rocky areas), Listen +5, Spot +5, Move Silently +5
-- BAB +5 / Grapple +7
-- Attack +7 (Weapon) or +7/+7 (Claw 1d4), +5 (Bite 1d4), +5x10 (Tentacle 0)
-- Attack +8 (Longspear 1d8+3 20/x3) 10 ft. reach
-- Attack +8 (Javelin 1d6+2 20/x2)
CR: 3
Tactics: Grapple surface foe & drag underwater.
-- Nifft