D&D 5E Inspiring Leader multple use

You can use it once per short rest.
The feat doesn't say that. As CapnZapp said, he started a thread a few weeks ago on the subject and the consensus was that the feat can be used as often as desired -- it's the recipient that is limited to once per short rest, not the user.

I said in that thread that one way of looking at the feat is to treat it as a cantrip with a casting time of 10 minutes and a constraint that it can't be 'cast' on a person more than once per short rest.

EDIT TO ADD:

Here's CapnZapp's thread: http://www.enworld.org/forum/showthread.php?471537-Inspiring-leader-feat-questions
 
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The feat doesn't say that. As CapnZapp said, he started a thread a few weeks ago on the subject and the consensus was that the feat can be used as often as desired -- it's the recipient that is limited to once per short rest, not the user.

I said in that thread that one way of looking at the feat is to treat it as a cantrip with a casting time of 10 minutes and a constraint that it can't be 'cast' on a person more than once per short rest.

EDIT TO ADD:

Here's CapnZapp's thread: http://www.enworld.org/forum/showthread.php?471537-Inspiring-leader-feat-questions

Totally agree, my statement was incorrect. This Feat got a whole lot more awesome for my Paladin.
 

Thanks.

Yes, it's a quite odd ability.

You would think it's meant to bolster your personal group of allies, but that's not how it works.

Instead, you can inspire a whole army, but you can only talk to half a dozen people at a time, and you're supposed to keep count of how much time that takes.

I find it very inelegant. It's a throwback to the bad old days of detailism and simulationism. Instead of saying you speak to the "crowd" and that this takes you a short rest, say, the feat requires you to know the EXACT number of attendees and then divide that by six to arrive at a totally arbitrary time period, like it would ever matter whether you speak for 40 minutes or 50.

I thought we had passed that stage.

The feat should either have been limited to your own group, or it should affect everybody that can hear, see, and/or understand you clearly.

Either of those would have cleared away the minutiae with absolutely no changes in practical play!

[emoji34]
 

Thanks.

Yes, it's a quite odd ability.

You would think it's meant to bolster your personal group of allies, but that's not how it works.

Instead, you can inspire a whole army, but you can only talk to half a dozen people at a time, and you're supposed to keep count of how much time that takes.

I find it very inelegant. It's a throwback to the bad old days of detailism and simulationism. Instead of saying you speak to the "crowd" and that this takes you a short rest, say, the feat requires you to know the EXACT number of attendees and then divide that by six to arrive at a totally arbitrary time period, like it would ever matter whether you speak for 40 minutes or 50.

I thought we had passed that stage.

The feat should either have been limited to your own group, or it should affect everybody that can hear, see, and/or understand you clearly.

Either of those would have cleared away the minutiae with absolutely no changes in practical play!

[emoji34]


Well It's really nice on undead. So it can help reign in the power of mid to high level necromancer. (brainstorming reasons as to why it is the way it is)
 

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