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Legend
One really good example I have is from a game in 2009. The party was tracking down a strigha, a type of semi-undead shape shifting monster, thru the kingdom's capital city. None of the players had ever faced a "strigha" before because I'd borrowed the idea from the Witcher game/book, and it was custom made monster. When they firs learned about the strigha it was while approaching the capital city and noticing the signs "beware the strigha" and numerous mourners clad in black carrying candles for the dead. They learned from an audience with their royal patrons twt the strigha had struck several years ago but was driven off by the knight Dame Aleera. As they investigated over the course of days there were a series of attacks, which were a bit gruesome, and suggested a political motive to the killings. This struck them as strange because the strigha was supposed to be a mindless killing machine. At one of the murder scenes, the PCs found a shattered mirror which had been mysticlaly fogged over and burned with the ghostly image of a red-haired woman. That unnerved some of the players. As the PCs investigated they were surprised to discover that their royal employers had covered up the identity of the strigha in the past - it was their daughter, princess Merisende - but the curse was believed to have been broken by Dame Aleera.
Having pieced together the most likely next target of the strigha, a judge with rather progressive values, the PCs set themselves up as bodyguards of the judge and his family. As th emidnight hour approached, I described a bloodcurdling wail, a rustle in the trees, a dead guard, terrified horses, scratching against the windows... The players were seriously unnerved and anticipating the worst. When the strigha finally struck, there was a bang in the cabin we were playing in as a gust of wind slammed a door shut. Their eyes were wide as I described the monster with its shock of red hair and inhuman eyes...the fight was very short, as the PCs forced the strigha out a window (with the party bard in the strigha's maw), and though the strigha tried to run off with the bard, he escaped with his life, the strigha vanished into the night.
It was at this point that the princess was put under protective custody with Dame Aleera watching over her to make sure she didn't transform into the strigha.
Investigating the cursed book which was believed to have unleashed the original curse on the princess, the PCs entered the "Black Library" where forbidden books from religious inquisitions of the past were stored. Within, the skeletal librarian warned them to take nothing and that they had limited time before the restless spirits of the library (sages who were sealed in alive) awoke to take their vengeance on the living. As the PCs tried to solve a codex puzzle and rummaged thru scrolls, I described the jangle of chains and dozens of ghostly feet lowering thru the rafters to reveal hanged sages. That really unnerved them, but they got out in time with th einfo they needed.
Realizing that Dame Aleera was the real villain who'd been manipulating the princess and reviving the strigha curse to kill off political enemies, the PCs traced expenditures for a new temple to Dame Aleera's deity and discovered a ritually concealed portion of the temple. Entering a dark sanctuary, the PCs confronted Dame Aleera as she performed a ritual over the princess, transforming her into the strigha. What was tense bout this encounter was the PCs didn't want to harm the princess but had to fight the strigha, and how Dame Aleera revealed she'd played them the whole time. It was a stormy night in an unfinished temple, with PCs getting forced out stained glass windows to land next to gargoyles which seemed to be coming to life. Even the stained glass shadows cast by moonlight I described as twisted and reaching for the PCs. It was a very fun battle and by the time the secret was revealed the players weren't as scared, but keeping up te immersive descriptions held carry a bit of dread from the rest of the adventure.
That was the best horror D&D adventure I've ever run.
Having pieced together the most likely next target of the strigha, a judge with rather progressive values, the PCs set themselves up as bodyguards of the judge and his family. As th emidnight hour approached, I described a bloodcurdling wail, a rustle in the trees, a dead guard, terrified horses, scratching against the windows... The players were seriously unnerved and anticipating the worst. When the strigha finally struck, there was a bang in the cabin we were playing in as a gust of wind slammed a door shut. Their eyes were wide as I described the monster with its shock of red hair and inhuman eyes...the fight was very short, as the PCs forced the strigha out a window (with the party bard in the strigha's maw), and though the strigha tried to run off with the bard, he escaped with his life, the strigha vanished into the night.
It was at this point that the princess was put under protective custody with Dame Aleera watching over her to make sure she didn't transform into the strigha.
Investigating the cursed book which was believed to have unleashed the original curse on the princess, the PCs entered the "Black Library" where forbidden books from religious inquisitions of the past were stored. Within, the skeletal librarian warned them to take nothing and that they had limited time before the restless spirits of the library (sages who were sealed in alive) awoke to take their vengeance on the living. As the PCs tried to solve a codex puzzle and rummaged thru scrolls, I described the jangle of chains and dozens of ghostly feet lowering thru the rafters to reveal hanged sages. That really unnerved them, but they got out in time with th einfo they needed.
Realizing that Dame Aleera was the real villain who'd been manipulating the princess and reviving the strigha curse to kill off political enemies, the PCs traced expenditures for a new temple to Dame Aleera's deity and discovered a ritually concealed portion of the temple. Entering a dark sanctuary, the PCs confronted Dame Aleera as she performed a ritual over the princess, transforming her into the strigha. What was tense bout this encounter was the PCs didn't want to harm the princess but had to fight the strigha, and how Dame Aleera revealed she'd played them the whole time. It was a stormy night in an unfinished temple, with PCs getting forced out stained glass windows to land next to gargoyles which seemed to be coming to life. Even the stained glass shadows cast by moonlight I described as twisted and reaching for the PCs. It was a very fun battle and by the time the secret was revealed the players weren't as scared, but keeping up te immersive descriptions held carry a bit of dread from the rest of the adventure.
That was the best horror D&D adventure I've ever run.

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