DreamChaser
Explorer
In my opinion, there is a huge psychological and practical difference between hitting but then having it taken away (50% miss chance) and hitting but doing less damage (50% less damage).
The first is insurmoutable. No matter what bonuses you gain, no matter what fun tricks you use, no matter what technique you use to attack, there is a chance 50/50 that all of your effort did absolutely nothing. This was especially frustating for spellcasters in 3e. There is no imperative to improve or use special abilities that increase your chance to hit because you roll the miss chance **after** your to hit roll.
With a half damage rule, there is the imperative to hit hard, hit often, and deal damage efficiently. There is no learned helplessness of spending an action point only to find it wasted. Parties can plan resources to use innovative strategies knowing that the strategy will do **something** verus the old system where technically, if your party's innovative strategy involved any physical item or energy, there would be a 50% chance that it simply would not work.
So...in sum...big, huge difference and valid change. Randomness does not automatically equal fun for anyone...
And I got tired of pulling punches with ghosts and wraiths when the ENTIRE party rolled under 50 three rounds in a row.
DC
The first is insurmoutable. No matter what bonuses you gain, no matter what fun tricks you use, no matter what technique you use to attack, there is a chance 50/50 that all of your effort did absolutely nothing. This was especially frustating for spellcasters in 3e. There is no imperative to improve or use special abilities that increase your chance to hit because you roll the miss chance **after** your to hit roll.
With a half damage rule, there is the imperative to hit hard, hit often, and deal damage efficiently. There is no learned helplessness of spending an action point only to find it wasted. Parties can plan resources to use innovative strategies knowing that the strategy will do **something** verus the old system where technically, if your party's innovative strategy involved any physical item or energy, there would be a 50% chance that it simply would not work.
So...in sum...big, huge difference and valid change. Randomness does not automatically equal fun for anyone...
And I got tired of pulling punches with ghosts and wraiths when the ENTIRE party rolled under 50 three rounds in a row.
DC