Insubstantial's effects

Oh, and definitely the points about why they don't do this in the RAW are good ones. Hypersmurf is right that I'm looking at this as an accounting trick, and Syrsuro is right that this'll result in a little more damage over the course of the combat (I'm not too worried about that--if I give 10 extra HP to the solo, that should make it roughly a wash).

Thanks, folks!
 

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I'd also beware the advice given on solos from pretty much everyone. Don't make the fight just about the solo, give interesting features for the players to interact with.
Give coffins to hide behind or gain cover by.
Perhaps a font of water soaked through with radient power that can be used to soak the ghost once.
Perhaps give it a power where it starts to take a deep intake of "breath"/ or perhaps it starts gathering the shadows around it, giving the pcs a chance to run for cover, perhaps even inside a coffin, before it unleashes a wave of necrotic energy. "The ghostly form raises its arms and starts gathering the very shadows themselves from around the room, coalescing it into an orb as black as midnight that shudders as if the power can not be contained for long"
You could use coffins that churn out skeletal minions but can be turned off through locking the coffins or by destroying the gem inside, something for the controller and a striker or someone trained in thievery.
Make sure your bad guy has some means to free itself through the fight, either a rechargable teleport that takes a move action or a int vs will attack similar to the cleric cause fear, although i guess your aoe power may well do that, i guess you intend for it to be vs reflex?

The thing is to avoid turning it into a slugfest where they all stand round it and beat on it, movement and tactics make fights exciting.
 

I'd also beware the advice given on solos from pretty much everyone. Don't make the fight just about the solo, give interesting features for the players to interact with.
Give coffins to hide behind or gain cover by.
Perhaps a font of water soaked through with radient power that can be used to soak the ghost once.
Perhaps give it a power where it starts to take a deep intake of "breath"/ or perhaps it starts gathering the shadows around it, giving the pcs a chance to run for cover, perhaps even inside a coffin, before it unleashes a wave of necrotic energy. "The ghostly form raises its arms and starts gathering the very shadows themselves from around the room, coalescing it into an orb as black as midnight that shudders as if the power can not be contained for long"
You could use coffins that churn out skeletal minions but can be turned off through locking the coffins or by destroying the gem inside, something for the controller and a striker or someone trained in thievery.
Make sure your bad guy has some means to free itself through the fight, either a rechargable teleport that takes a move action or a int vs will attack similar to the cleric cause fear, although i guess your aoe power may well do that, i guess you intend for it to be vs reflex?

The thing is to avoid turning it into a slugfest where they all stand round it and beat on it, movement and tactics make fights exciting.

On this note: http://mearls.livejournal.com/152268.html

Carl
 

Wow, Syrsuro, that was a great read. I did one or two of those things when I ran the white dragon battle, but didn't think of doing so many of them. I'll definitely keep that in mind for this battle.

Daniel
 

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