Intelligent weapon - lesser ability save, duration

Kalendraf

Explorer
I've introduced an intelligent sword into one of my campaigns. It's a +1 Ghost touch, Bane: Aberration with a dual grip property (similar to the sunsword shortsword/bastard sword which I'm pricing as an additional +1 cost). All together, that makes it a +4 equivalent item. In addition, it's intelligent with 1 lesser ability, and the sword is Chaotic Neutral in alignment.

I'm working on the lesser ability. By the suggestions in intelligent weapon section, it appears that the lesser abilities usually mimic 1st or 2nd level spells. I wanted to make this one unique and somewhat powerful, so the ability I've decided upon is the Touch of Madness spell from Complete Divine (level 2 spell for clerics with the Madness domain). That spell is delivered by touch, and has a will save. If they fail, it causes the target to be dazed for 1 round per Caster level.

For this particular weapon, the touch of madness will be delivered upon a successful attack. What I'm trying to figure out is what the DC and duration of that ability should be. From the basic rules of item creation, it seems like it would be DC 13 (10 + 2 for 2nd level spell + 1 for appropriate stat bonus). I suspect the duration is then 3 rounds since the minimum caster level of that spell is 3. Does that seem right?

I'm just not sure if an intelligent weapon uses a different formula for the DC and duration.
 
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