Grogg of the North
Adventurer
I marked this as 3.5 since that's the system where using but any edition free advice would be helpful too.
Anyhoo, in the campaign I'm in magic has been cursed. All the powerful mages have been driven mad and those of us that are left are starting to feel a little ... off. As one of the last remaining wizards I've had to under take the task of equipping my gang of meat shields ... er, traveling companions, with magical equipment. However, despite us traveling together we're not exactly friends. Our goals don't line up with regards to our magical macguffin and we've had a few IC conversations about my sanity and how to deal with "the wizard issue" when the time arises.
What I'd like to do, if it's at all possible, is to slip in some sort of curse into their gear. Make those magical bonuses turn into penalties with a word, render their magic suppressed, or even make the item unable to be used against me. My travelling companions are useful tools, not friends.
Unfortunately, I haven't found any good rules on custom cursed items. I've mostly been skimming through the DMG for info. And the DM's response was to ask the internet.
So if you were to intentionally add a curse to an item, how would you do it? Would you add it to the cost of the item? Would you cap it within the bounds of Bestow Curse? Thoughts?
Anyhoo, in the campaign I'm in magic has been cursed. All the powerful mages have been driven mad and those of us that are left are starting to feel a little ... off. As one of the last remaining wizards I've had to under take the task of equipping my gang of meat shields ... er, traveling companions, with magical equipment. However, despite us traveling together we're not exactly friends. Our goals don't line up with regards to our magical macguffin and we've had a few IC conversations about my sanity and how to deal with "the wizard issue" when the time arises.
What I'd like to do, if it's at all possible, is to slip in some sort of curse into their gear. Make those magical bonuses turn into penalties with a word, render their magic suppressed, or even make the item unable to be used against me. My travelling companions are useful tools, not friends.
Unfortunately, I haven't found any good rules on custom cursed items. I've mostly been skimming through the DMG for info. And the DM's response was to ask the internet.

So if you were to intentionally add a curse to an item, how would you do it? Would you add it to the cost of the item? Would you cap it within the bounds of Bestow Curse? Thoughts?